Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

48 lines
1.5 KiB
Go

package pixel
import "github.com/egoist/mygo/ui"
// Pad is a focusable grid; it returns the picked cell.
func Pad(c *ui.Context, text string, cols, n, cw, ch int, cur *int, disabled bool) (shell, base ui.Element, st State, picked int) {
k := K(c)
shell, base, st = Shell(c, func() ui.Element {
return ui.Box(c).Focusable().Role(ui.RoleGroup).Label(text).Disabled(disabled)
})
shell.Size(k.D(cols*cw), k.D((n+cols-1)/cols*ch))
picked = -1
// Disabled or inert, even a key already sent waits.
if base.IsDisabled() {
return shell, base, st, picked
}
for _, m := range []struct {
key ui.Key
to func() int
}{
{ui.KeyLeft, func() int { return *cur - 1 }}, {ui.KeyRight, func() int { return *cur + 1 }},
{ui.KeyUp, func() int { return *cur - cols }}, {ui.KeyDown, func() int { return *cur + cols }},
{ui.KeyHome, func() int { return 0 }}, {ui.KeyEnd, func() int { return n - 1 }},
} {
if to := m.to(); Shortcut(base, 0, m.key) && to >= 0 && to < n {
*cur = to
}
}
enter, space := Shortcut(base, 0, ui.KeyEnter), Shortcut(base, 0, ui.KeySpace)
if enter || space {
picked = *cur
}
// Enter and Space are taken, so clicks come from pointers.
if base.Clicked() {
x, y, _ := base.PointerPosition()
if col, i := int(x/k.D(cw)), int(y/k.D(ch))*cols+int(x/k.D(cw)); x >= 0 && y >= 0 && col < cols && i < n {
*cur, picked = i, i
}
}
return shell, base, st, picked
}
// Cursor lights a cell with an Accent ring.
func (g Canvas) Cursor(x, y, w, h int) {
g.Rect(x, y, w, h, Accent)
g.Rect(x+1, y+1, w-2, h-2, Lit)
}