Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
75 lines
2.0 KiB
Go
75 lines
2.0 KiB
Go
package project
|
|
|
|
import (
|
|
"fmt"
|
|
"log/slog"
|
|
"slices"
|
|
|
|
"github.com/egoist/mygo/ui"
|
|
|
|
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/display"
|
|
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
|
|
)
|
|
|
|
type AssigneePickerOptions struct {
|
|
Disabled bool
|
|
}
|
|
|
|
type AssigneePickerResult struct {
|
|
Element ui.Element
|
|
Changed bool
|
|
}
|
|
|
|
const seatW, seatH = 52, 4 + 32 + 2 + pixel.LineHeight + 2
|
|
|
|
// AssigneePicker lines up the party; -1 is the empty seat.
|
|
func AssigneePicker(c *ui.Context, text string, party []string, chosen *int, o AssigneePickerOptions) AssigneePickerResult {
|
|
k := pixel.K(c)
|
|
if len(party) == 0 || slices.Contains(party, "") || *chosen < -1 || *chosen >= len(party) {
|
|
panic(fmt.Sprintf("project: AssigneePicker has %d members, %d chosen", len(party), *chosen))
|
|
}
|
|
old := *chosen
|
|
var res AssigneePickerResult
|
|
res.Element = ui.Row(c).Gap(k.D(4)).FocusGroup(ui.Horizontal).Role(ui.RoleRadioGroup).Label(text).Children(func() {
|
|
for i := -1; i < len(party); i++ {
|
|
name := k.Msg("nobody")
|
|
if i >= 0 {
|
|
name = party[i]
|
|
}
|
|
// The shell draws the seat; the radio stays bare.
|
|
sel := *chosen
|
|
shell, base, st := pixel.Shell(c, func() ui.Element {
|
|
return ui.RadioBase(c, &sel, i).Label(name).Disabled(o.Disabled)
|
|
})
|
|
// The radio picks before it is told it is off.
|
|
if sel != *chosen && !base.IsDisabled() {
|
|
*chosen = sel
|
|
}
|
|
on := i == *chosen
|
|
shell.Size(k.D(seatW), k.D(seatH)).Draw(func(p *ui.Painter, r ui.Rect) {
|
|
g := k.Canvas(p, r)
|
|
g.Frame(0, 0, seatW, seatH, pixel.Raised, pixel.Face)
|
|
if i < 0 {
|
|
g.Veil(10, 4, 32, 32, pixel.Shade, 8)
|
|
} else {
|
|
display.Face(g, 10, 4, name, 2)
|
|
}
|
|
ink := pixel.Ink
|
|
if on {
|
|
ink = pixel.Accent
|
|
g.Rect(0, 0, seatW, 2, pixel.Accent)
|
|
g.Rect(0, seatH-2, seatW, 2, pixel.Accent)
|
|
}
|
|
l := pixel.Wrap(name, seatW-4, 1)[0]
|
|
g.Text((seatW-pixel.Measure(l))/2, 38, l, ink, 1)
|
|
g.Finish(st)
|
|
})
|
|
}
|
|
})
|
|
res.Changed = *chosen != old
|
|
if res.Changed {
|
|
slog.Debug("8bit: assignee", "label", text, "member", *chosen)
|
|
}
|
|
return res
|
|
}
|