Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
62 lines
1.8 KiB
Go
62 lines
1.8 KiB
Go
package project
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import (
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"fmt"
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/feedback"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type ChecklistOptions struct {
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// Width is in dots; zero means 200.
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Width int
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Disabled bool
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}
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type ChecklistResult struct {
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Element ui.Element
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Changed bool
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}
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// Checklist ticks off subtasks under a progress bar.
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func Checklist(c *ui.Context, text string, items []string, done []bool, o ChecklistOptions) ChecklistResult {
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k := pixel.K(c)
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if len(items) == 0 || len(done) != len(items) {
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panic(fmt.Sprintf("project: Checklist has %d items and %d marks", len(items), len(done)))
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}
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w := pixel.Or("Checklist Width", o.Width, 200)
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// The bar leaves room for the widest count, "9/9".
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bar := w - 4 - pixel.Measure(fmt.Sprintf("%d/%d", len(items), len(items)))
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if bar < 8 {
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panic(fmt.Sprintf("project: Checklist Width %d leaves a %d-dot bar", w, bar))
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}
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n := 0
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for _, d := range done {
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if d {
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n++
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}
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}
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var res ChecklistResult
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res.Element = ui.Column(c).Width(k.D(w)).Gap(k.D(3)).Role(ui.RoleGroup).Label(text).Children(func() {
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ui.Row(c).FillWidth().Gap(k.D(4)).AlignItems(ui.Center).Children(func() {
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feedback.Progress(c, text, float64(n)/float64(len(items)), feedback.ProgressOptions{Width: bar})
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pixel.Text(c, fmt.Sprintf("%d/%d", n, len(items)), pixel.TextOptions{Slot: pixel.Faint})
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})
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for i, it := range items {
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res.Changed = input.Checkbox(c, it, &done[i], input.CheckboxOptions{Disabled: o.Disabled}).Changed || res.Changed
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}
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// A full list says so, as a quest log would.
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if n == len(items) {
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pixel.Text(c, k.Msg("quest_complete"), pixel.TextOptions{Slot: pixel.Good})
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}
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})
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if res.Changed {
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slog.Debug("8bit: checklist", "label", text)
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}
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return res
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}
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