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ZacharyZhang-NY c8d058799d Add project components 421-435; Checkbox turns only when on
Fifteen project components: QuestBoard, TaskItem, TaskList, Milestones,
Burndown, Pomodoro, Priority, AssigneePicker, LabelPicker, TimeTracker,
Roadmap, SprintPanel, IssueCard, Checklist and WorkloadBar.

QuestBoard is one base that draws TODO, DOING and DONE; arrows move,
Alt with an arrow carries a card, and a drag carries it live. Priority
draws 12x12 bars, and Critical is on fire. Pomodoro banks time on PAUSE
and the tomato sleeps through the rest. Extreme inputs fail fast or
saturate instead of wrapping.

MyGo's CheckboxBase turns its value before Disabled is set, so
input.Checkbox now hands it a copy and keeps only turns of an enabled
base. The home scene test checks the sky row, not one pixel that
falling snow can cover.
2026-10-12 10:25:07 -04:00

140 lines
4.9 KiB
Go

package project_test
import (
"image"
"testing"
"time"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/project"
)
func TestPriorityIconsRiseThenBurn(t *testing.T) {
levels := []project.Level{project.Low, project.Medium, project.High, project.Critical}
tt := view(400, 200, newWorld(), func(c *ui.Context) {
ui.Row(c).Children(func() {
for _, l := range levels {
project.Priority(c, l, project.PriorityOptions{})
}
})
})
img := tt.Image()
// LOW lights one bar, MEDIUM two, HIGH three.
for _, tc := range []struct {
name string
slot pixel.Slot
dots int
}{{"LOW", pixel.Good, 12}, {"MEDIUM", pixel.Warn, 33}, {"HIGH", pixel.Bad, 63}} {
x, y, _, _ := dots(find(t, tt, tc.name))
if n := count(img, x, y, 12, 12, tc.slot); n != tc.dots {
t.Errorf("%s has %d dots of %v, want %d", tc.name, n, tc.slot, tc.dots)
}
}
// CRITICAL is the flame: gold at its heart.
x, y, _, _ := dots(find(t, tt, "CRITICAL"))
if count(img, x, y, 12, 12, pixel.Warn) == 0 {
t.Fatal("CRITICAL is not on fire")
}
mustPanic(t, "a fifth level", func() {
view(400, 200, newWorld(), func(c *ui.Context) { project.Priority(c, 4, project.PriorityOptions{}) })
})
}
func TestIssueCardOpens(t *testing.T) {
clicked := 0
is := project.Issue{ID: "#42", Title: "Save lost", Labels: []project.Label{{Name: "BUG", Slot: pixel.Bad}}, Assignee: "Brom", Priority: project.Critical}
tt := view(400, 300, newWorld(), func(c *ui.Context) {
if project.IssueCard(c, is, project.IssueCardOptions{}).Clicked {
clicked++
}
})
click(t, tt, "#42 Save lost")
if clicked != 1 {
t.Fatalf("a click opened %d times", clicked)
}
x, y, _, h := dots(find(t, tt, "#42 Save lost"))
// BUG's swatch is Bad on the labels row.
if count(tt.Image(), x+4, y+h-24, 8, 16, pixel.Bad) == 0 {
t.Fatal("the BUG label has no Bad swatch")
}
}
func TestWorkloadBarWarnsAndOverflows(t *testing.T) {
loads := []project.Load{{Name: "Aria", Hours: 30}, {Name: "Brom", Hours: 36}, {Name: "Cass", Hours: 44}}
tt := view(700, 300, newWorld(), func(c *ui.Context) {
project.WorkloadBar(c, "Load", loads, project.WorkloadBarOptions{})
})
// Meters start past the face, the names and gaps.
nameW := max(pixel.Measure("Aria"), pixel.Measure("Brom"), pixel.Measure("Cass"))
for _, tc := range []struct {
name string
slot pixel.Slot
}{{"Aria", pixel.Good}, {"Brom", pixel.Warn}, {"Cass", pixel.Bad}} {
x, y, _, _ := dots(find(t, tt, tc.name))
if count(tt.Image(), x+24+nameW, y, 100, 16, tc.slot) == 0 {
t.Errorf("%s's meter shows no %v", tc.name, tc.slot)
}
}
// Six dots of meter is too few to read.
narrow := 16 + nameW + pixel.Measure("44/40 H") + 12 + 6
mustPanic(t, "a six-dot meter", func() {
view(700, 300, newWorld(), func(c *ui.Context) {
project.WorkloadBar(c, "L", loads, project.WorkloadBarOptions{Width: narrow})
})
})
}
// offPalette counts dots no palette color matches.
func offPalette(img *image.RGBA) int {
b := img.Bounds()
return count(img, 0, 0, b.Dx()/2, b.Dy()/2, none)
}
func TestProjectStaysOnThePaletteWhenOff(t *testing.T) {
builds := map[string]func(c *ui.Context, off bool){
"board": func(c *ui.Context, off bool) {
cols := [3][]string{{"A"}, {"B"}, {}}
project.QuestBoard(c, "X", &cols, project.QuestBoardOptions{Disabled: off})
},
"task": func(c *ui.Context, off bool) {
tk := project.Task{Title: "A", Assignee: "Brom"}
project.TaskItem(c, &tk, project.TaskItemOptions{Disabled: off})
},
"list": func(c *ui.Context, off bool) {
project.TaskList(c, "X", []project.Task{{Title: "A"}}, project.TaskListOptions{Disabled: off})
},
"tomato": func(c *ui.Context, off bool) {
project.Pomodoro(c, "X", project.PomodoroOptions{Disabled: off})
},
"party": func(c *ui.Context, off bool) {
i := 0
project.AssigneePicker(c, "X", []string{"Aria"}, &i, project.AssigneePickerOptions{Disabled: off})
},
"labels": func(c *ui.Context, off bool) {
project.LabelPicker(c, "X", []project.Label{{Name: "A", Slot: pixel.Bad}}, []bool{true}, project.LabelPickerOptions{Disabled: off})
},
"time": func(c *ui.Context, off bool) {
es := []project.TimeEntry{{Task: "A", Start: time.Unix(0, 0)}}
project.TimeTracker(c, "X", "A", &es, project.TimeTrackerOptions{Disabled: off})
},
"issue": func(c *ui.Context, off bool) {
project.IssueCard(c, project.Issue{ID: "#1", Title: "A", Assignee: "Brom"}, project.IssueCardOptions{Disabled: off})
},
"checklist": func(c *ui.Context, off bool) {
project.Checklist(c, "X", []string{"A"}, []bool{true}, project.ChecklistOptions{Disabled: off})
},
}
for name, build := range builds {
for _, inert := range []bool{false, true} {
wd := newWorld()
wd.inert = inert
tt := view(700, 400, wd, func(c *ui.Context) { build(c, !inert) })
if n := offPalette(tt.Image()); n != 0 {
t.Errorf("%s, inert %v: %d dots off the palette", name, inert, n)
}
}
}
}