Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
147 lines
3.7 KiB
Go
147 lines
3.7 KiB
Go
package project
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import (
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"fmt"
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"log/slog"
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"time"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type PomodoroOptions struct {
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// Work and Rest; zeros mean 25 and 5 minutes.
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Work, Rest time.Duration
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Disabled bool
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}
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type PomodoroResult struct {
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Element ui.Element
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// Changed is START, PAUSE or RESET; Rang ends a phase.
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Changed, Rang bool
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}
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type pomoKey struct{}
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// pomo is the phase and its time, banked while paused.
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type pomo struct {
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resting bool
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left time.Duration
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since time.Time
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}
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// The tomato is awake at work and asleep at rest.
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var tomato = pixel.MustSprite(`
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................
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.......gg.......
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....gg.gg.gg....
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.....gggggg.....
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...errgggggre...
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..errrrggrrrre..
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.errlrrrrrrrrre.
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.erllrrrrrrrrre.
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erlrrkrrrrkrrrre
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errrrkrrrrkrrrre
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errrrrrrrrrrrrre
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errrrrrkkrrrrrre
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.errrrrrrrrrrre.
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.errrrrrrrrrrre.
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..eerrrrrrrree..
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....eeeeeeee....
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................
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.......gg.......
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....gg.gg.gg....
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.....gggggg.....
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...errgggggre...
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..errrrggrrrre..
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.errlrrrrrrrrre.
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.erllrrrrrrrrre.
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erlrrrrrrrrrrrre
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errrkkrrrkkrrrre
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errrrrrrrrrrrrre
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errrrrrkkrrrrrre
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.errrrrrrrrrrre.
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.errrrrrrrrrrre.
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..eerrrrrrrree..
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....eeeeeeee....`)
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// Pomodoro times work, then rest, beside a tomato.
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func Pomodoro(c *ui.Context, text string, o PomodoroOptions) PomodoroResult {
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k := pixel.K(c)
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work, rest := o.Work, o.Rest
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if work == 0 {
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work = 25 * time.Minute
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}
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if rest == 0 {
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rest = 5 * time.Minute
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}
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if work < time.Second || rest < time.Second || work > day || rest > day {
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panic(fmt.Sprintf("project: Pomodoro work %v, rest %v", work, rest))
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}
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row := ui.Row(c).Gap(k.D(8)).AlignItems(ui.Center).Role(ui.RoleGroup).Label(text)
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p := ui.Local(row, pomoKey{}, func() pomo { return pomo{left: work} })
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now := k.Now()
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left, running := p.left, !p.since.IsZero()
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if running {
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left -= k.Elapsed(&p.since)
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}
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var res PomodoroResult
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if running && left <= 0 {
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// The phase rings; the next waits for START.
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p.resting = !p.resting
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p.left, p.since, res.Rang = work, time.Time{}, true
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if p.resting {
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p.left = rest
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}
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left, running = p.left, false
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slog.Debug("8bit: pomodoro rang", "label", text, "resting", p.resting)
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}
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if running {
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// Ask for the moment the seconds turn.
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k.At(c, now.Add(left-(left-1)/time.Second*time.Second))
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}
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phase, frame := k.Msg("focus"), 0
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if p.resting {
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phase, frame = k.Msg("rest"), 1
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}
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res.Element = row.Children(func() {
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ui.Box(c).Size(k.D(32), k.D(32)).Role(ui.RoleImage).Label(phase).Draw(func(pt *ui.Painter, r ui.Rect) {
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g := k.Canvas(pt, r)
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// Running, it hops a dot each second, unless reduced.
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dy := 0
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if running && g.Step(4)%4 == 0 {
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dy = 1
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}
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g.Sprite(0, 1-dy, tomato, frame, pixel.Ink, 2)
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})
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ui.Column(c).Gap(k.D(2)).Children(func() {
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pixel.Text(c, phase, pixel.TextOptions{Slot: pixel.Faint})
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// Seconds round up, so 00:00 shows only at the end.
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pixel.Text(c, hms(left+time.Second-1), pixel.TextOptions{Scale: 2})
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ui.Row(c).Gap(k.D(4)).Children(func() {
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label := k.Msg("start")
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if running {
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label = k.Msg("pause")
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}
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if input.Button(c, label, input.ButtonOptions{Size: input.Small, Variant: input.Primary, Disabled: o.Disabled}).Clicked {
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if running {
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p.left, p.since = left, time.Time{}
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} else {
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p.since = now
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}
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res.Changed = true
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slog.Debug("8bit: pomodoro", "label", text, "running", !p.since.IsZero())
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}
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if input.Button(c, k.Msg("reset"), input.ButtonOptions{Size: input.Small, Disabled: o.Disabled}).Clicked {
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*p, res.Changed = pomo{left: work}, true
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slog.Debug("8bit: pomodoro reset", "label", text)
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}
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})
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})
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})
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return res
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}
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