Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

105 lines
3.0 KiB
Go

package shop
import (
"fmt"
"log/slog"
"strings"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type DailyRewardOptions struct {
Disabled bool
}
type DailyRewardResult struct {
Element ui.Element
Claimed bool
}
// An open chest, its lid up and its gold showing.
var openChest = pixel.MustSprite(`
..eeeeeeee..
.esslsslsse.
.esssssssse.
.eeeeeeeeee.
.eyyyyylyye.
.eylyyyyyye.
.eeeeyyeeee.
.essseyesse.
.esssssssse.
.esssssssse.
.eeeeeeeeee.
............`)
const dayW, dayH = 44, 2*pixel.LineHeight + 28
// DailyReward lines up seven chests; today's can be claimed.
func DailyReward(c *ui.Context, text string, today int, claimed []bool, o DailyRewardOptions) DailyRewardResult {
k := pixel.K(c)
if today < 1 || today > 7 || len(claimed) != 7 {
panic(fmt.Sprintf("shop: DailyReward day %d of %d marks", today, len(claimed)))
}
said := make([]string, 7)
for i, got := range claimed {
state := k.Msg("locked")
switch {
case i >= today && got:
panic(fmt.Sprintf("shop: DailyReward day %d is claimed before it came", i+1))
case got:
state = k.Msg("claimed")
case i < today-1:
state = k.Msg("missed")
case i == today-1:
state = k.Msg("today")
}
said[i] = fmt.Sprintf(k.Msg("day_n"), i+1) + " " + state
}
marks := append([]bool(nil), claimed...)
var res DailyRewardResult
res.Element = ui.Column(c).Gap(k.D(6)).AlignItems(ui.Center).Role(ui.RoleGroup).Label(text).Description(strings.Join(said, ", ")).Children(func() {
ui.Box(c).Size(k.D(7*dayW+6*4), k.D(dayH)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
for i := range 7 {
x, day := i*(dayW+4), fmt.Sprintf(k.Msg("day_n"), i+1)
g.Frame(x, 0, dayW, dayH, pixel.Raised, pixel.Face)
g.Text(x+(dayW-pixel.Measure(day))/2, 3, day, pixel.Faint, 1)
cx, cy := x+(dayW-24)/2, pixel.LineHeight+6
switch {
case marks[i]:
g.Sprite(cx, cy, openChest, 0, pixel.Ink, 2)
g.Sprite(x+dayW-14, dayH-14, icon.Check, 0, pixel.Good, 1)
case i == today-1:
// Today's chest glows, ringing on 4 fps steps.
ring := pixel.Accent
if g.Step(4)%2 == 1 {
ring = pixel.AccentLit
}
g.Rect(x, 0, dayW, 2, ring)
g.Rect(x, dayH-2, dayW, 2, ring)
g.Sprite(cx, cy, icon.Chest, 0, pixel.Ink, 2)
default:
// Missed and later days stand in shadow.
g.Silhouette(cx, cy, icon.Chest, 0, pixel.Shade, 2)
if i >= today {
g.Sprite(x+dayW-14, dayH-14, icon.Lock, 0, pixel.Faint, 1)
}
}
}
})
done := claimed[today-1]
if input.Button(c, k.Msg("claim"), input.ButtonOptions{Variant: input.Primary, Disabled: o.Disabled || done}).Clicked {
claimed[today-1], res.Claimed = true, true
slog.Debug("8bit: daily reward", "label", text, "day", today)
}
if done {
pixel.Text(c, k.Msg("see_you"), pixel.TextOptions{Slot: pixel.Faint})
}
})
return res
}