Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
105 lines
3.0 KiB
Go
105 lines
3.0 KiB
Go
package shop
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import (
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"fmt"
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"log/slog"
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"strconv"
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"strings"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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// Tier is a plan: its price and its perks.
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type Tier struct {
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Price int
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Perks []string
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}
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type PricingTiersOptions struct {
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Currency Currency
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Disabled bool
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}
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type PricingTiersResult struct {
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Element ui.Element
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Changed bool
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}
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const tierW = 112
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var metals = [3]string{"bronze", "silver", "gold"}
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// PricingTiers lays bronze, silver and gold plans to choose.
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func PricingTiers(c *ui.Context, text string, tiers [3]Tier, chosen *int, o PricingTiersOptions) PricingTiersResult {
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k := pixel.K(c)
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if *chosen < -1 || *chosen > 2 {
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panic(fmt.Sprintf("shop: PricingTiers choice %d", *chosen))
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}
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sp, word := coin(k, o.Currency)
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most := 0
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for _, t := range tiers {
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amount("PricingTiers price", t.Price)
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for _, p := range t.Perks {
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if p == "" {
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panic("shop: PricingTiers has an empty perk")
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}
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}
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most = max(most, len(t.Perks))
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}
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// Band, name, price, perks, then the foot line under them.
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h := 8 + pixel.LineHeight + 4 + 2*pixel.LineHeight + 2 + most*pixel.LineHeight + pixel.LineHeight + 7
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old := *chosen
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var res PricingTiersResult
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res.Element = ui.Row(c).Gap(k.D(6)).FocusGroup(ui.Horizontal).Role(ui.RoleRadioGroup).Label(text).Children(func() {
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for i, t := range tiers {
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name, price := k.Msg(metals[i]), strconv.Itoa(t.Price)
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sel := *chosen
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// The shell draws the card; the radio stays bare.
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shell, base, st := pixel.Shell(c, func() ui.Element {
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return ui.RadioBase(c, &sel, i).Label(name + ", " + price + " " + word).Disabled(o.Disabled)
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})
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// The radio picks before it is told it is off.
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if sel != *chosen && !base.IsDisabled() {
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*chosen = sel
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}
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base.Description(strings.Join(t.Perks, ", "))
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on := i == *chosen
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shell.Size(k.D(tierW), k.D(h)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Frame(0, 0, tierW, h, pixel.Raised, pixel.Face)
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// A band in medal metal; the name sits on Face.
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band := []pixel.Slot{pixel.Warn, pixel.Lit, pixel.Warn}[i]
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g.Rect(2, 2, tierW-4, 6, band)
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if i == 0 {
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g.Veil(2, 2, tierW-4, 6, pixel.Bad, 8)
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}
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g.Text((tierW-pixel.Measure(name))/2, 10, name, pixel.Ink, 1)
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y := 10 + pixel.LineHeight + 4
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g.Sprite((tierW-pixel.Measure(price)*2-14)/2, y+6, sp, 0, pixel.Ink, 1)
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g.Text((tierW-pixel.Measure(price)*2-14)/2+14, y, price, pixel.Ink, 2)
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y += 2*pixel.LineHeight + 2
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for _, perk := range t.Perks {
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g.Text(6, y, "•", pixel.Accent, 1)
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g.Text(14, y, pixel.Wrap(perk, tierW-18, 1)[0], pixel.Faint, 1)
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y += pixel.LineHeight
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}
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foot, ink := k.Msg("choose"), pixel.Faint
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if on {
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foot, ink = k.Msg("chosen"), pixel.Accent
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g.Rect(0, 0, tierW, 2, pixel.Accent)
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g.Rect(0, h-2, tierW, 2, pixel.Accent)
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}
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g.Text((tierW-pixel.Measure(foot))/2, h-pixel.LineHeight-3, foot, ink, 1)
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g.Finish(st)
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})
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}
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})
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res.Changed = *chosen != old
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if res.Changed {
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slog.Debug("8bit: pricing tier", "label", text, "tier", *chosen)
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}
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return res
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}
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