Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

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package shop
import (
"fmt"
"log/slog"
"strconv"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type QuantityOptions struct {
// Min is the least; Max the most, zero meaning 99.
Min, Max int
Disabled bool
}
type QuantityResult struct {
Element ui.Element
Changed bool
}
// Quantity steps − n + within its limits.
func Quantity(c *ui.Context, text string, value *int, o QuantityOptions) QuantityResult {
k := pixel.K(c)
lo, hi := o.Min, pixel.Or("Quantity Max", o.Max, 99)
if lo < 0 || hi < lo || *value < lo || *value > hi {
panic(fmt.Sprintf("shop: Quantity %d outside %d to %d", *value, lo, hi))
}
shell, base, st := pixel.Shell(c, func() ui.Element {
return ui.Box(c).Focusable().Role(ui.RoleStepper).Label(text).Disabled(o.Disabled)
})
old, nw := *value, pixel.Measure(strconv.Itoa(hi))+6
if !base.IsDisabled() {
step := 0
// Enter and Space are taken, so clicks come from pointers.
pixel.Shortcut(base, 0, ui.KeyEnter)
pixel.Shortcut(base, 0, ui.KeySpace)
if pixel.Shortcut(base, 0, ui.KeyLeft) || pixel.Shortcut(base, 0, ui.KeyDown) {
step--
}
if pixel.Shortcut(base, 0, ui.KeyRight) || pixel.Shortcut(base, 0, ui.KeyUp) {
step++
}
if base.Clicked() {
if x, _, _ := base.PointerPosition(); int(x/k.Dot()) < 14 {
step--
} else if int(x/k.Dot()) >= 14+nw {
step++
}
}
// One at a time toward the limit, so nothing overflows.
for ; step > 0 && *value < hi; step-- {
*value++
}
for ; step < 0 && *value > lo; step++ {
*value--
}
if pixel.Shortcut(base, 0, ui.KeyHome) {
*value = lo
}
if pixel.Shortcut(base, 0, ui.KeyEnd) {
*value = hi
}
}
n := *value
base.Description(strconv.Itoa(n))
shell.Size(k.D(28+nw), k.D(pixel.LineHeight)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
// A side at its limit fades; it goes no further.
for _, b := range []struct {
x int
sp *pixel.Sprite
on bool
}{{0, icon.Minus, n > lo}, {14 + nw, icon.Plus, n < hi}} {
ink := pixel.Faint
if b.on {
ink = pixel.Ink
}
g.Frame(b.x, 1, 14, 14, pixel.Raised, pixel.Face)
g.Sprite(b.x+1, 2, b.sp, 0, ink, 1)
}
s := strconv.Itoa(n)
g.Text(14+(nw-pixel.Measure(s))/2, 0, s, pixel.Ink, 1)
g.Finish(st)
})
res := QuantityResult{Element: shell, Changed: *value != old}
if res.Changed {
slog.Debug("8bit: quantity", "label", text, "value", *value)
}
return res
}