Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
70 lines
2.2 KiB
Go
70 lines
2.2 KiB
Go
package shop
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import (
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"fmt"
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/layout"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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// Ware is something for sale.
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type Ware struct {
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Name string
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// Sprite is at most 16 dots square.
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Sprite *pixel.Sprite
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Price int
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// Was is the price before a sale; zero means none.
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Was int
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Currency Currency
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}
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type ShopItemOptions struct {
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// Short says the wallet cannot pay; BUY turns off.
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Short bool
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Disabled bool
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}
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type ShopItemResult struct {
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Element ui.Element
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Bought bool
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}
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// ShopItem is a ware's sprite, name, price and BUY.
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func ShopItem(c *ui.Context, w Ware, o ShopItemOptions) ShopItemResult {
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k := pixel.K(c)
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if w.Name == "" || w.Sprite == nil || w.Sprite.W > 16 || w.Sprite.H > 16 {
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panic(fmt.Sprintf("shop: ShopItem %q needs a sprite of 16 dots at most", w.Name))
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}
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var res ShopItemResult
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res.Element = layout.Panel(c, layout.PanelOptions{Style: pixel.Raised}, func() {
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ui.Column(c).Width(k.D(96)).Gap(k.D(3)).AlignItems(ui.Center).Children(func() {
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ui.Box(c).Size(k.D(32), k.D(32)).Draw(func(p *ui.Painter, r ui.Rect) {
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k.Canvas(p, r).Sprite(16-w.Sprite.W, 16-w.Sprite.H, w.Sprite, 0, pixel.Ink, 2)
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})
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name := pixel.Wrap(w.Name, 92, 1)[0]
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ui.Box(c).FillWidth().Height(k.D(pixel.LineHeight)).Role(ui.RoleText).Label(w.Name).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Text((g.W-pixel.Measure(name))/2, 0, name, pixel.Ink, 1)
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})
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PriceTag(c, w.Price, PriceTagOptions{Was: w.Was, Currency: w.Currency})
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res.Bought = input.Button(c, k.Msg("buy"), input.ButtonOptions{Variant: input.Primary, Size: input.Small, Disabled: o.Disabled || o.Short, Label: k.Msg("buy") + " " + w.Name}).Clicked
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// The line is kept, so shelves of cards stay even.
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short := ""
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if o.Short {
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short = k.Msg("not_enough")
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}
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ui.Box(c).Size(k.D(pixel.Measure(short)), k.D(pixel.LineHeight)).Role(ui.RoleText).Label(short).Draw(func(p *ui.Painter, r ui.Rect) {
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k.Canvas(p, r).Text(0, 0, short, pixel.Bad, 1)
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})
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})
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})
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if res.Bought {
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slog.Debug("8bit: shop buy", "ware", w.Name)
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}
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return res
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}
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