Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

114 lines
3.4 KiB
Go

package shop
import (
"fmt"
"log/slog"
"slices"
"strings"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/data"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/layout"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
// Trade is who has confirmed it.
type Trade struct {
Mine, Theirs bool
}
type TradeWindowOptions struct {
Disabled bool
}
type TradeWindowResult struct {
Element ui.Element
Changed bool
// Traded reports both confirms landing this frame.
Traded bool
}
type tradeKey struct{}
// trade is the offers last seen and if both confirmed.
type trade struct {
mine, theirs []data.Item
both bool
}
const tradeSlots = 8
// TradeWindow shows two offers; both sides must confirm.
func TradeWindow(c *ui.Context, text, partner string, mine, theirs []data.Item, t *Trade, o TradeWindowOptions) TradeWindowResult {
k := pixel.K(c)
if partner == "" || len(mine) > tradeSlots || len(theirs) > tradeSlots {
panic(fmt.Sprintf("shop: TradeWindow with %q, %d and %d items", partner, len(mine), len(theirs)))
}
col := ui.Column(c).Gap(k.D(6)).AlignItems(ui.Center).Role(ui.RoleGroup).Label(text)
st := ui.Local(col, tradeKey{}, func() trade { return trade{mine: slices.Clone(mine), theirs: slices.Clone(theirs)} })
var res TradeWindowResult
// Any change to an offer withdraws both confirms.
if !slices.Equal(mine, st.mine) || !slices.Equal(theirs, st.theirs) {
st.mine, st.theirs = slices.Clone(mine), slices.Clone(theirs)
if t.Mine || t.Theirs {
t.Mine, t.Theirs, res.Changed = false, false, true
slog.Debug("8bit: trade offer changed", "label", text)
}
}
res.Element = col.Children(func() {
ui.Row(c).Gap(k.D(8)).Children(func() {
side(c, k, k.Msg("you"), mine, t.Mine)
side(c, k, partner, theirs, t.Theirs)
})
label, v := k.Msg("confirm"), input.Primary
if t.Mine {
label, v = k.Msg("cancel"), input.Normal
}
if input.Button(c, label, input.ButtonOptions{Variant: v, Disabled: o.Disabled}).Clicked {
t.Mine, res.Changed = !t.Mine, true
slog.Debug("8bit: trade confirm", "label", text, "mine", t.Mine)
}
if t.Mine && t.Theirs {
pixel.Text(c, k.Msg("traded"), pixel.TextOptions{Slot: pixel.Good, Scale: 2})
}
})
// The partner may confirm between frames; compare with the last.
res.Traded = t.Mine && t.Theirs && !st.both
st.both = t.Mine && t.Theirs
if res.Traded {
slog.Debug("8bit: trade done", "label", text)
}
return res
}
// side is one offer: who, eight slots and a stamp.
func side(c *ui.Context, k pixel.Kit, who string, items []data.Item, ok bool) {
said := make([]string, len(items))
for i, it := range items {
said[i] = it.String()
}
layout.Panel(c, layout.PanelOptions{Style: pixel.Sunken, Fill: pixel.Well}, func() {
ui.Column(c).Gap(k.D(3)).Children(func() {
pixel.Text(c, who, pixel.TextOptions{})
w := 4*data.SlotSize + 3*2
ui.Box(c).Size(k.D(w), k.D(2*data.SlotSize+2)).Role(ui.RoleList).Label(who).Description(strings.Join(said, ", ")).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
for i := range tradeSlots {
var it data.Item
if i < len(items) {
it = items[i]
}
data.DrawSlot(g, i%4*(data.SlotSize+2), i/4*(data.SlotSize+2), it, data.ItemSlotOptions{})
}
})
stamp, ink := k.Msg("waiting"), pixel.Faint
if ok {
stamp, ink = k.Msg("confirmed"), pixel.Good
}
pixel.Text(c, stamp, pixel.TextOptions{Slot: ink})
})
})
}