Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
36 lines
1.1 KiB
Go
36 lines
1.1 KiB
Go
package shop
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import (
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/text"
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)
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type WalletOptions struct {
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// Digits pads each balance; zero fits the number.
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Digits int
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}
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// Wallet shows gold and gem balances that roll on change.
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func Wallet(c *ui.Context, gold, gems int, o WalletOptions) ui.Element {
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k := pixel.K(c)
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g, m := amount("Wallet gold", gold), amount("Wallet gems", gems)
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_, gw := coin(k, Gold)
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_, mw := coin(k, Gems)
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return ui.Column(c).Gap(k.D(2)).Role(ui.RoleGroup).Label(k.Msg("wallet")).Description(g + " " + gw + ", " + m + " " + mw).Children(func() {
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for _, row := range []struct {
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cur Currency
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n int
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}{{Gold, gold}, {Gems, gems}} {
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sp, _ := coin(k, row.cur)
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ui.Row(c).Gap(k.D(4)).AlignItems(ui.Center).Children(func() {
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ui.Box(c).Size(k.D(12), k.D(12)).Draw(func(p *ui.Painter, r ui.Rect) {
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k.Canvas(p, r).Sprite(0, 0, sp, 0, pixel.Ink, 1)
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})
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text.Odometer(c, row.n, text.OdometerOptions{Digits: o.Digits})
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})
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}
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})
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}
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