Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

49 lines
1.2 KiB
Go

package tabletop
import (
"fmt"
"strconv"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type DiceOptions struct {
// Cue rolls it: a new cue tumbles, then lands it.
Cue int
}
// hop is how high a tumbling die flies, each frame.
var hop = [...]int{0, 3, 5, 6, 6, 5, 3, 1}
// Dice is a d6 showing value; new Cues tumble it.
func Dice(c *ui.Context, text string, value int, o DiceOptions) ui.Element {
k := pixel.K(c)
if value < 1 || value > 6 {
panic(fmt.Sprintf("tabletop: Dice value %d", value))
}
e := ui.Box(c).Size(k.D(20), k.D(26)).Role(ui.RoleImage).Label(text).Description(strconv.Itoa(value))
// A roll tumbles eight frames; reduced, it lands at once.
f := max(0, k.Shot(c, e, o.Cue, 12, len(hop)))
return e.Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
face, y, h := value, 8, 16
if f < len(hop) {
// Turning, it shows other faces, squashed every other frame.
face, y = (value+f*5)%6+1, 8-hop[f]
if f%2 == 1 {
y, h = y+2, 12
}
}
g.Frame(2, y, 16, h, pixel.Raised, pixel.Lit)
ink := pixel.Ink
if face == 1 {
ink = pixel.Bad
}
if h == 16 {
pips(g, 2, y, 16, face, ink)
}
})
}