Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
49 lines
1.2 KiB
Go
49 lines
1.2 KiB
Go
package tabletop
|
|
|
|
import (
|
|
"fmt"
|
|
"strconv"
|
|
|
|
"github.com/egoist/mygo/ui"
|
|
|
|
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
|
|
)
|
|
|
|
type DiceOptions struct {
|
|
// Cue rolls it: a new cue tumbles, then lands it.
|
|
Cue int
|
|
}
|
|
|
|
// hop is how high a tumbling die flies, each frame.
|
|
var hop = [...]int{0, 3, 5, 6, 6, 5, 3, 1}
|
|
|
|
// Dice is a d6 showing value; new Cues tumble it.
|
|
func Dice(c *ui.Context, text string, value int, o DiceOptions) ui.Element {
|
|
k := pixel.K(c)
|
|
if value < 1 || value > 6 {
|
|
panic(fmt.Sprintf("tabletop: Dice value %d", value))
|
|
}
|
|
e := ui.Box(c).Size(k.D(20), k.D(26)).Role(ui.RoleImage).Label(text).Description(strconv.Itoa(value))
|
|
// A roll tumbles eight frames; reduced, it lands at once.
|
|
f := max(0, k.Shot(c, e, o.Cue, 12, len(hop)))
|
|
return e.Draw(func(p *ui.Painter, r ui.Rect) {
|
|
g := k.Canvas(p, r)
|
|
face, y, h := value, 8, 16
|
|
if f < len(hop) {
|
|
// Turning, it shows other faces, squashed every other frame.
|
|
face, y = (value+f*5)%6+1, 8-hop[f]
|
|
if f%2 == 1 {
|
|
y, h = y+2, 12
|
|
}
|
|
}
|
|
g.Frame(2, y, 16, h, pixel.Raised, pixel.Lit)
|
|
ink := pixel.Ink
|
|
if face == 1 {
|
|
ink = pixel.Bad
|
|
}
|
|
if h == 16 {
|
|
pips(g, 2, y, 16, face, ink)
|
|
}
|
|
})
|
|
}
|