Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

40 lines
1.0 KiB
Go

package tabletop
import (
"fmt"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type DiceTrayOptions struct {
// Cue rolls them all, as Dice's Cue does.
Cue int
}
// DiceTray holds several dice on felt, and their total.
func DiceTray(c *ui.Context, text string, values []int, o DiceTrayOptions) ui.Element {
k := pixel.K(c)
if len(values) == 0 {
panic("tabletop: DiceTray has no dice")
}
total := 0
for _, v := range values {
total += v
}
sum := fmt.Sprintf("%s %d", k.Msg("total"), total)
return ui.Column(c).Gap(k.D(4)).AlignItems(ui.Center).AlignSelf(ui.Start).Role(ui.RoleGroup).Label(text).Description(sum).Children(func() {
ui.Row(c).Gap(k.D(2)).Padding(k.D(6)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Frame(0, 0, g.W, g.H, pixel.Sunken, pixel.Good)
g.Veil(2, 2, g.W-4, g.H-4, pixel.Shade, 4)
}).Children(func() {
for i, v := range values {
Dice(c, fmt.Sprintf("%s %d", text, i+1), v, DiceOptions{Cue: o.Cue})
}
})
pixel.Text(c, sum, pixel.TextOptions{})
})
}