Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
26 lines
602 B
Go
26 lines
602 B
Go
package tabletop
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import (
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type PlayingCardOptions struct {
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// Back shows the card face down.
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Back bool
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}
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// PlayingCard is a card: rank and suit, or its back.
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func PlayingCard(c *ui.Context, cd Card, o PlayingCardOptions) ui.Element {
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k := pixel.K(c)
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cd.check("PlayingCard")
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name := cd.name(k)
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if o.Back {
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name = k.Msg("card_back")
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}
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return ui.Box(c).Size(k.D(cardW), k.D(cardH)).Role(ui.RoleImage).Label(name).Draw(func(p *ui.Painter, r ui.Rect) {
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drawCard(k.Canvas(p, r), 0, 0, cd, o.Back)
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})
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}
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