Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

62 lines
1.8 KiB
Go

package tabletop
import (
"fmt"
"math"
"slices"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type RouletteOptions struct {
// Cue spins it: each new cue lands it on result.
Cue int
}
const wheel = 28
// Roulette spins its wheel, on a new Cue, to result.
func Roulette(c *ui.Context, text string, segments []string, result int, o RouletteOptions) ui.Element {
k := pixel.K(c)
n := len(segments)
if n < 2 || n > 64 || result < 0 || result >= n || slices.Contains(segments, "") {
panic(fmt.Sprintf("tabletop: Roulette lands on %d of %d segments, or one is blank", result, n))
}
e := ui.Column(c).Gap(k.D(2)).AlignItems(ui.Center).AlignSelf(ui.Start).Role(ui.RoleGroup).Label(text).Description(segments[result])
// A spin: a lap plus twelve, a segment a frame.
total := n + 12
f := k.Shot(c, e, o.Cue, 15, total)
under := ((result-(total-f))%n + n) % n
return e.Children(func() {
ui.Box(c).Size(k.D(2*wheel+1), k.D(2*wheel+6)).Role(ui.RoleNone).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
cx, cy, step := wheel, wheel+5, 2*math.Pi/float64(n)
for dy := -wheel; dy <= wheel; dy++ {
for dx := -wheel; dx <= wheel; dx++ {
if dx*dx+dy*dy > wheel*wheel {
continue
}
// Wedges run clockwise from the top; the pointer reads one.
t := math.Mod(math.Atan2(float64(dx), float64(-dy))+step/2+2*math.Pi, 2*math.Pi)
i := (int(t/step)%n + under) % n
ink := []pixel.Slot{pixel.Bad, pixel.Ink}[i%2]
if i == 0 {
ink = pixel.Good
}
g.Dot(cx+dx, cy+dy, ink)
}
}
g.Circle(cx, cy, wheel, pixel.Edge)
g.Disc(cx, cy, 4, pixel.Warn)
g.Circle(cx, cy, 4, pixel.Edge)
// The pointer hangs over the rim at twelve o'clock.
for j := range 4 {
g.HLine(cx-3+j, j, 7-2*j, pixel.Warn)
}
})
pixel.Text(c, segments[under], pixel.TextOptions{})
})
}