Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
77 lines
2.0 KiB
Go
77 lines
2.0 KiB
Go
package tabletop
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import (
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"fmt"
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"strconv"
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"strings"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type ScoreTrackOptions struct {
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// Spaces on the track; zero means 30.
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Spaces int
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}
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const space = 20
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// ScoreTrack winds a path; player meeples mark their scores.
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func ScoreTrack(c *ui.Context, text string, scores []int, o ScoreTrackOptions) ui.Element {
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k := pixel.K(c)
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n := pixel.Or("ScoreTrack Spaces", o.Spaces, 30)
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// A space prints three digits at most.
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if len(scores) == 0 || len(scores) > len(players) || n > 999 {
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panic(fmt.Sprintf("tabletop: ScoreTrack for %d players on %d spaces", len(scores), n))
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}
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said := make([]string, len(scores))
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for i, s := range scores {
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if s < 0 {
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panic(fmt.Sprintf("tabletop: ScoreTrack score %d", s))
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}
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said[i] = fmt.Sprintf(k.Msg("player_score"), i+1, s)
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}
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cols := min(n, 10)
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rows := (n + cols - 1) / cols
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// at places space i; rows snake back and forth.
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at := func(i int) (int, int) {
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x, y := i%cols, i/cols
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if y%2 == 1 {
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x = cols - 1 - x
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}
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return x * space, y * space
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}
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return ui.Box(c).Size(k.D(cols*space), k.D(rows*space)).Role(ui.RoleImage).Label(text).Description(strings.Join(said, ", ")).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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for i := range n {
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x, y := at(i)
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fill := pixel.Face
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if i%5 == 0 {
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fill = pixel.Lit
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}
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g.Frame(x, y, space, space, pixel.Flat, fill)
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g.Micro(x+2, y+2, strconv.Itoa(i), pixel.Faint, 1)
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}
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// A lone player stands as a meeple; crowds, small pawns.
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crowd := map[int]int{}
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for _, s := range scores {
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crowd[s%n]++
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}
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seen := map[int]int{}
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for i, s := range scores {
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x, y := at(s % n)
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if crowd[s%n] == 1 {
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g.Silhouette(x+3, y+7, icon.Meeple, 0, pixel.Edge, 1)
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g.Sprite(x+4, y+7, icon.Meeple, 0, players[i], 1)
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continue
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}
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j := seen[s%n]
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seen[s%n]++
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g.Rect(x+2+j%3*6, y+8+j/3*6, 5, 5, pixel.Edge)
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g.Rect(x+3+j%3*6, y+9+j/3*6, 3, 3, players[i])
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}
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})
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}
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