Files
8bitMyGoUI/AGENTS.md
T
ZacharyZhang-NY 03680980da Add data components 151-175; clear MyGo row highlights
Lists, tables, trees, grids, inventories and records in data/.
Outline and GridView build on ui.List: ui.Outline strokes its arrows
and ui.GridView spaces and tints items. The pixel theme keeps MyGo's
row highlights clear so scrolled rows stay on whole dots; off lists
take a veil against the wheel. Adds Canvas.Silhouette, SwitchOptions
Label and exports Rarity.Slot.
2026-10-11 22:29:07 -04:00

7.9 KiB

AGENTS.md

8bitMyGoUI: pixel-art components in the manner of 16-bit consoles, for MyGo native UI. Go module git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI. Progress truth: TASKS.md. Requirements: PRD.md and docs/prd/components-*.md.

Stack

Item Value
Go 1.27.1
MyGo github.com/egoist/mygo v0.2.10, pinned in go.mod
Font Ark Pixel Font 12px proportional zh_Hans v2026.09.25 (OFL-1.1, pixel/OFL.txt). Rebuild: go run ./tools/fontpack -in ark-pixel-12px-proportional-zh_hans.bdf (BDF sha256 535f7024…8c86)
QR rsc.io/qr v0.2.0 (BSD-3), encoder behind display.QRCode
Web cmd/web built with GOOS=js GOARCH=wasm; the browser runs the gallery under ui.Tester and blits frames to a canvas
Hosting Cloudflare Workers static assets from web/dist; code on Gitea git.zacharyzhang.com

Read MyGo source before using an API: $(go env GOMODCACHE)/github.com/egoist/mygo@v0.2.10 (ui/*.go, docs/ui/*.md). Never guess.

Layout

pixel/             engine: settings, palette, canvas, dither, font, sprites, clock, editor, messages
icon/              hand-placed sprites
<category>/        one component per file, package = folder name
gallery/           registry, demos (demos_<category>.go), app view, invariant tests
cmd/gallery/       native window
cmd/web/           js/wasm host
web/               shell, glue JS, build.sh, deploy.sh, wrangler.jsonc, _headers, Playwright tests; web/dist is build output
tools/fontpack/    BDF to font12.bin
internal/archtest/ import and API rules

Tiers

Imports point down only. Same-tier imports are forbidden. internal/archtest enforces it.

0 pixel · 1 icon · 2 layout, text, display · 3 input · 4 feedback · 5 navigation, data, overlay, datetime, chart, fx · 6 game, chat, media, code, account, files, project, shop, agent, desk, tabletop · 7 gallery · 8 cmd

Style rules

  • Draw on the dot grid through pixel.Canvas. One dot is Dot DIPs.
  • Name palette slots, never colors. Every pixel must be a palette color.
  • Only axis-aligned rectangles reach the screen: no radius, path, shadow, gradient, opacity, scaled bitmap.
  • Tone comes from Bayer dither between two slots.
  • Animation steps through Canvas.Step, Canvas.Busy or Kit.Tick. No easing.
  • Text through the pixel font only.

MyGo rules

  • Use Bases, containers, List, Router, Overlay, DialogBase, PopoverBase, FocusGroup, Local, HandleInput, TextCaret, Shortcut, clipboard. Full list: PRD §2.4.
  • Never call styled widgets, ui.Outline (stroked arrows), ui.GridView (theme gaps, tinted choice), Background, Border*, Radius, Shadow, Gradient, Opacity, Stripes, Tooltip, Menu, ContextMenu, Transition, Animate*, Loop, c.Toast*, or painter calls other than Fill and Clip. Only pixel calls After.
  • A disabled element never paints. Interactive components draw on an enabled shell; the base inside fills it, carries behavior, label and Disabled, and turns MyGo's focus ring off.

Component rules

  • Signatures and results: PRD §5.1. Zero options give the default look. Sizes in options are dots.
  • k := pixel.K(c) once per component; layout sizes through k.D(n). Integer options default through pixel.Or.
  • Custom-drawn controls end their Draw with g.Finish(st). Grids of cells moved by arrows use pixel.Pad; one-shot timing steps with k.Since.
  • A one-shot effect inside a lasting view starts when its cue changes (a Cue option, or a value that rises), never on its first frame. A state screen (ErrorState, SuccessState) starts when it appears. Decorative motion jumps to its end under Reduce Motion; countdowns and loaders keep time.
  • Containers take content as a final func(); interactive results are NameResult.
  • A Clicked, Shortcut, Changed or drag during the build makes MyGo build the frame again, so what they change shows at once. State changed any other way after its element was built (Pressed, Edit.Changed) is read at paint time.
  • Never call Selected. The pixel theme keeps MyGo's row highlights clear, since scrolled rows sit between dots: draw chosen rows yourself.
  • A disabled or inert scroll view must not move: cover it, so the wheel stops above it.
  • A press focuses the nearest focusable element under it, or nothing; a closing overlay hands the focus back to its opener. While a press is on, Hovered is false for every other element: ask Pressed.
  • Enter and Space click a focused clickable element unless a Shortcut takes them. Take them wherever a click reads the pointer's position.
  • Under pixel.Settings.Inert (a busy veil) pixel.Shell disables every base and gives the focus back after. A popup sits above any veil: a control closes its popup when disabled or inert.
  • Elements are known by their place among siblings. Wrap one whose earlier siblings come and go in ui.Box(c).Key(k), or it loses focus and state.
  • Hosts send a key's release with its press, so tell a held key by its repeats.
  • Clip only boxes that sit on whole dots; split widths with whole-dot shares, not equal Grow. Grow starts from zero size, so never use it on a content-sized child.
  • List row builders run during layout: wrap them in pixel.Lazy(c, row). A click met there lands after the build; keep it in Local state, invalidate, and report it next frame.
  • Single-key shortcuts only while pixel.Typing(c) is false; MyGo routes shortcuts before a focused field.
  • Copy shown by a component comes from k.Msg; business copy comes from the caller.
  • Fail fast: panic on programmer errors such as bad options. Never swallow an error.
  • Composites log state changes: slog.Debug("8bit: <component> <event>", …). Never log secrets.
  • No cross-frame *ui.Element caching. No goroutines touching elements.
  • Files under 500 lines. Comments: one line, ten words at most, only when needed. No dead code, no versioned APIs.

Gallery entry

Each component adds one Entry in gallery/demos_<category>.go: ID, Name, Zh, Category, Summary, Demo. The demo reports every event through log. The code panel shows the demo function's own source.

Tests

  • go vet ./... && go test ./... before reporting done.
  • Behavior tests drive ui.Tester and assert values. Timed components take pixel.Settings.Now from a test clock. Tester.Focused(label) is also true when an ancestor holds the focus.
  • gallery checks every entry under every palette: only palette colors, whole dots. PIXEL_SHOTS=<dir> go test ./gallery -run TestInvariants writes PNGs for visual review.
  • Web: npm install && npm test in web/ builds web/dist and runs Playwright on a local server; BASE_URL=<url> npx playwright test checks a deployed site. Tests read window.__8bit (ready, stats(), texts(), page(), find(label), log).

Deploy

  • npm run deploy in web/ (clean tree only) ships in two steps, because a rollout serves old and new versions side by side for a while. Step one promotes the live index.html with the new files beside the live ones; step two uploads the new page with both file sets, runs Playwright on its preview URL, promotes it, and runs Playwright on https://8bitmygoui.zhangyanghaha0407.workers.dev. A page from either build then finds its files on either version.
  • Rollback: npx wrangler rollback <version-id> in web/; npx wrangler deployments list shows versions.
  • Scripts and wasm sit under a/, named by content hash, and _headers makes them immutable; index.html revalidates. Never cache a path whose content can change.

Review

Each TASKS.md item is reviewed in a Herdr pane split to the right, by codex --yolo -m gpt-6.1-sol -c model_reasoning_effort=high -c service_tier=fast. At most three rounds. The reviewer reports defects against PRD and this file, ends with VERDICT: PASS or VERDICT: FAIL, and does not reject work for missing enhancements.

Secrets

The Gitea token lives only in the environment (GITEA_TOKEN). Never write it to a file, a commit or a log.