Files
8bitMyGoUI/feedback/busyoverlay.go
T

55 lines
1.5 KiB
Go

package feedback
import (
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type BusyOverlayOptions struct{}
type busyKey struct{}
// BusyOverlay veils busy content, whose controls then take no input.
func BusyOverlay(c *ui.Context, busy bool, o BusyOverlayOptions, content func()) *ui.Element {
k := pixel.K(c)
outer := ui.Box(c)
// held is whether the veil had the focus last frame.
held := ui.Local(outer, busyKey{}, func() bool { return false })
if !busy && *held {
// From the root, parked controls inside take it back.
c.Root().Focus()
*held = false
}
if busy {
// Busy content is one Tab stop: the veil.
outer.FocusGroup(ui.Vertical)
}
return outer.Children(func() {
s := pixel.Current(c)
s.Inert = s.Inert || busy
before := c.Root().Focused()
var body *ui.Element
pixel.Scope(c, s, func() { body = ui.Box(c).Children(content) })
if !busy {
return
}
veil := ui.Box(c).Absolute().Left(0).Top(0).Right(0).Bottom(0).Focusable().FocusRing(false).Role(ui.RoleProgress).Label(k.Msg("wait"))
if body.FocusWithin() || !before && c.Root().Focused() {
veil.Focus()
}
*held = veil.Focused()
focus := veil.FocusVisible()
veil.Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Checker(0, 0, g.W, g.H, pixel.Back)
// The spinner doubles in size where it fits.
sc := max(1, min(2, min(g.W, g.H)/14))
beads(g, (g.W-12*sc)/2, (g.H-12*sc)/2, sc)
if focus {
g.FocusMark(0, 0, g.W, g.H)
}
})
})
}