Files
8bitMyGoUI/account/account.go
T
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

39 lines
1.2 KiB
Go

// Package account holds settings, sign-in and player screens.
package account
import (
"fmt"
"strings"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
// players are the arcade colors of P1 to P4.
var players = [4]pixel.Slot{pixel.Bad, pixel.Info, pixel.Good, pixel.Warn}
// choice panics unless *i points into n choices.
func choice(name string, i *int, n int) {
if n == 0 || *i < 0 || *i >= n {
panic(fmt.Sprintf("account: %s choice %d of %d", name, *i, n))
}
}
// words is a message split on spaces, as option names.
func words(k pixel.Kit, key string) []string { return strings.Fields(k.Msg(key)) }
// caption is a line of micro text named for readers.
func caption(c *ui.Context, k pixel.Kit, s string, slot pixel.Slot) ui.Element {
return ui.Box(c).Size(k.D(pixel.MicroWidth(s)), k.D(5)).Role(ui.RoleText).Label(s).Draw(func(p *ui.Painter, r ui.Rect) {
k.Canvas(p, r).Micro(0, 0, s, slot, 1)
})
}
// mark draws s unnamed, beside the control that names it.
func mark(c *ui.Context, k pixel.Kit, s string, slot pixel.Slot, w int) ui.Element {
return ui.Box(c).Size(k.D(max(w, pixel.Measure(s))), k.D(pixel.LineHeight)).Draw(func(p *ui.Painter, r ui.Rect) {
k.Canvas(p, r).Text(0, 0, s, slot, 1)
})
}