Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
81 lines
2.5 KiB
Go
81 lines
2.5 KiB
Go
package account
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import (
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"fmt"
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/layout"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/text"
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)
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type LoginFormOptions struct {
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// Failures counts wrong tries; each new one shakes the form.
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Failures int
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Disabled bool
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}
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type LoginFormResult struct {
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Element ui.Element
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Submitted bool
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}
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type loginKey struct{}
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// login is the failures seen and whether the warning shows.
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type login struct {
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seen int
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failed bool
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}
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// shakes are the steps of a head shake, in dots.
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var shakes = []int{-4, 4, -3, 3, -2, 2, -1, 1}
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// LoginForm asks a name and password; the caller checks them.
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func LoginForm(c *ui.Context, title string, name, password *string, o LoginFormOptions) LoginFormResult {
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k := pixel.K(c)
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if o.Failures < 0 {
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panic(fmt.Sprintf("account: LoginForm %q has %d failures", title, o.Failures))
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}
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box := ui.Box(c)
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lg := ui.Local(box, loginKey{}, func() login { return login{seen: o.Failures} })
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fresh := o.Failures > lg.seen
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if fresh {
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// A wrong try clears the password, naming no field.
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lg.seen, lg.failed, *password = o.Failures, true, ""
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}
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dx := 0
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if n := k.Shot(c, box, o.Failures, 12, len(shakes)); n < len(shakes) {
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dx = shakes[n]
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}
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var res LoginFormResult
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box.Padding(0, k.D(4-dx), 0, k.D(4+dx)).Children(func() {
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layout.Panel(c, layout.PanelOptions{Style: pixel.Raised, Padding: 6}, func() {
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text.ShadowText(c, title, text.ShadowTextOptions{})
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nm := input.TextInput(c, k.Msg("name"), name, input.TextInputOptions{Placeholder: k.Msg("name"), Width: 140, Disabled: o.Disabled})
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pw := input.PasswordInput(c, k.Msg("password"), password, input.PasswordInputOptions{Placeholder: k.Msg("password"), Width: 140, Disabled: o.Disabled})
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if fresh && !pw.Input.IsDisabled() {
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pw.Input.Focus()
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}
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if nm.Changed || pw.Changed {
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lg.failed = false
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}
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if lg.failed {
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pixel.Text(c, k.Msg("login_failed"), pixel.TextOptions{Slot: pixel.Bad})
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}
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ready := *name != "" && *password != ""
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clicked := input.Button(c, k.Msg("login"), input.ButtonOptions{Variant: input.Primary, Disabled: o.Disabled || !ready}).Clicked
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res.Submitted = ready && (clicked || pw.Submitted && !pw.Input.IsDisabled())
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}).Gap(k.D(5)).Role(ui.RoleGroup).Label(title)
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})
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res.Element = box
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// Never the name or password: only that someone tried.
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if res.Submitted {
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slog.Debug("8bit: login form submitted", "label", title)
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}
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return res
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}
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