A cross-cutting pass, each fix with a test that failed first. Veils: MyGo still hands a key to a base that turned off this frame, so every element key now goes through pixel.Shortcut, which an archtest enforces. Input handlers record and the build applies them only while enabled; the editor turns away a veil-frame letter or copy; value bases get a copy and keep only enabled turns. Popups give a held focus back to their opener when the veil lifts. Motion: S5 is enforced at the clock. Every Tick, Since, Step, Toward and Shot runs at 4-15 fps; blinks keep 1 Hz on 4 fps steps, fast animations step at 15, and drawn time is quantized to frames. Clocks stepping back: Since holds at zero without overflow, and k.Elapsed moves a stored start to now, so nothing goes negative, runs backward or indexes out of range. Also: logs count typed text instead of holding it, gallery names use glyphs the font has, removable rows are keyed, components take their own Options (archtest), and sweeps over all 508 demos check veiled keys, clicks, wheels, the clock stepping back and names.
163 lines
5.6 KiB
Go
163 lines
5.6 KiB
Go
package account_test
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import (
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"testing"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/account"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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func TestLanguagePickerChooses(t *testing.T) {
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chosen := 0
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var got account.LanguagePickerResult
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tt := view(400, 300, newWorld(), func(c *ui.Context) {
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if r := account.LanguagePicker(c, "Language", []account.Language{{Name: "English"}, {Name: "Deutsch"}}, &chosen, account.LanguagePickerOptions{}); r.Changed {
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got = r
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}
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})
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click(t, tt, "Deutsch")
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if chosen != 1 || !got.Changed {
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t.Fatalf("clicking Deutsch chose %d", chosen)
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}
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}
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func TestPalettePickerTilesWearTheirPalettes(t *testing.T) {
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chosen, changed := 0, false
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tt := view(600, 300, newWorld(), func(c *ui.Context) {
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changed = account.PalettePicker(c, "Palettes", &chosen, account.PalettePickerOptions{}).Changed || changed
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})
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r := find(t, tt, "Palettes")
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// Tile 3's title bar is Summer Night's own Accent.
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want := pixel.SummerNight.Colors[pixel.Accent]
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if c := tt.Image().RGBAAt(int(r.X)+2*(3*56+12), int(r.Y)+2*7); c.R != want.R || c.G != want.G || c.B != want.B {
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t.Fatalf("Summer Night's tile title is %v, want %v", c, want)
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}
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tt.ClickAt(r.X+2*(3*56+28), r.Y+2*20)
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x, y, _, _ := dots(r)
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// The chosen tile wears the app's Accent ring.
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if chosen != 3 || !changed || at(tt.Image(), x+3*56+28, y) != pixel.Accent {
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t.Fatalf("clicking Summer Night chose %d", chosen)
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}
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}
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func TestVolumeMixerFaders(t *testing.T) {
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mix, changed := account.Mix{BGM: 0.5, SE: 0.5, Voice: 0.5}, false
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tt := view(400, 300, newWorld(), func(c *ui.Context) {
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changed = account.VolumeMixer(c, "Mix", &mix, account.VolumeMixerOptions{}).Changed || changed
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})
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r := find(t, tt, "SE")
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tt.Press(r.X+r.W/2, r.Y+2)
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tt.Release(r.X+r.W/2, r.Y+2)
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if mix.SE < 0.9 || mix.BGM != 0.5 || mix.Voice != 0.5 || !changed {
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t.Fatalf("pressing the top of SE gave %+v", mix)
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}
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mustPanic(t, "a level past 1", func() {
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view(400, 300, newWorld(), func(c *ui.Context) {
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m := account.Mix{BGM: 2}
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account.VolumeMixer(c, "M", &m, account.VolumeMixerOptions{})
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})
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})
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}
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func TestDifficultySelectMovesThePointer(t *testing.T) {
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chosen, changed := 1, false
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tt := view(400, 300, newWorld(), func(c *ui.Context) {
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changed = account.DifficultySelect(c, "Difficulty", &chosen, account.DifficultySelectOptions{}).Changed || changed
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})
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click(t, tt, "Difficulty")
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tt.Key(0, ui.KeyEnd)
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x, y, _, _ := dots(find(t, tt, "Difficulty"))
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img := tt.Image()
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// The pointer is on NIGHTMARE, which is Bad.
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if chosen != 3 || !changed || count(img, x, y+3*16, 12, 16, pixel.Accent) == 0 || count(img, x+14, y+3*16, 60, 16, pixel.Bad) == 0 {
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t.Fatalf("End chose %d", chosen)
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}
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}
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func TestAccessibilityOptionsSetBoth(t *testing.T) {
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a, changed := account.Access{Dot: 2}, false
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tt := view(500, 300, newWorld(), func(c *ui.Context) {
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changed = account.AccessibilityOptions(c, "Access", &a, account.AccessibilityOptionsOptions{}).Changed || changed
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})
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click(t, tt, "REDUCE MOTION")
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click(t, tt, "3")
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if !a.Reduce || a.Dot != 3 || !changed {
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t.Fatalf("after the switch and 3: %+v", a)
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}
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mustPanic(t, "a dot of 5", func() {
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view(500, 300, newWorld(), func(c *ui.Context) {
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b := account.Access{Dot: 5}
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account.AccessibilityOptions(c, "A", &b, account.AccessibilityOptionsOptions{})
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})
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})
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}
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func TestAccountSwitcherChoosesSlots(t *testing.T) {
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cur, changed := 0, false
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tt := view(600, 300, newWorld(), func(c *ui.Context) {
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changed = account.AccountSwitcher(c, "Players", [4]string{"Aria", "", "", ""}, &cur, account.AccountSwitcherOptions{}).Changed || changed
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})
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find(t, tt, "P1, Aria, IN USE")
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click(t, tt, "P3, OPEN")
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if cur != 2 || !changed {
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t.Fatalf("P3 chose %d", cur)
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}
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// P3 is green; chosen, its frame is too.
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x, y, _, _ := dots(find(t, tt, "P3, OPEN, IN USE"))
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if at(tt.Image(), x+30, y) != pixel.Good {
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t.Fatal("the chosen card does not wear its player color")
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}
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// Aria's eyes sit 16 dots into her 32-dot face.
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x, y, _, _ = dots(find(t, tt, "P1, Aria"))
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if count(tt.Image(), x+16, y+30, 32, 4, pixel.Ink) == 0 {
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t.Fatal("Aria's face has no eyes")
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}
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}
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func TestPlayerSelectChooses(t *testing.T) {
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players := 1
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var got account.PlayerSelectResult
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tt := view(400, 300, newWorld(), func(c *ui.Context) {
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if r := account.PlayerSelect(c, "Players", &players, account.PlayerSelectOptions{}); r.Changed || r.Chosen {
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got = r
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}
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})
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click(t, tt, "Players")
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tt.Key(0, ui.KeyDown)
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if players != 2 || !got.Changed {
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t.Fatalf("Down gave %d players", players)
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}
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got = account.PlayerSelectResult{}
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tt.Key(0, ui.KeyEnter)
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if !got.Chosen || players != 2 {
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t.Fatalf("Enter: %+v", got)
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}
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mustPanic(t, "three players", func() {
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view(400, 300, newWorld(), func(c *ui.Context) {
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p := 3
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account.PlayerSelect(c, "P", &p, account.PlayerSelectOptions{})
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})
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})
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}
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func TestAboutAndPatchNotesRead(t *testing.T) {
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tt := view(500, 400, newWorld(), func(c *ui.Context) {
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ui.Row(c).Children(func() {
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account.About(c, "GAME", "1.2", account.AboutOptions{Credits: []account.Credit{{Role: "Art", Name: "Ann"}}})
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account.PatchNotes(c, "Notes", []account.Patch{{Version: "v2", Added: []string{"Boats"}, Fixed: []string{"Rain"}}}, account.PatchNotesOptions{Width: 120})
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})
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})
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for _, l := range []string{"VERSION 1.2", "CREDITS", "Art", "Ann", "ADDED: Boats", "FIXED: Rain"} {
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find(t, tt, l)
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}
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x, y, _, _ := dots(find(t, tt, "ADDED: Boats"))
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if count(tt.Image(), x, y, 30, 12, pixel.Good) == 0 {
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t.Fatal("the ADDED tag is not Good")
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}
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mustPanic(t, "no version", func() {
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view(500, 400, newWorld(), func(c *ui.Context) { account.About(c, "G", "", account.AboutOptions{}) })
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})
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}
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