Files
8bitMyGoUI/agent/agentstatus.go
T
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

87 lines
2.3 KiB
Go

package agent
import (
"cmp"
"math"
"slices"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type AgentStatusOptions struct {
// Portrait fits 12 dots square; zero means a robot.
Portrait *pixel.Sprite
}
// halo is the status ring's dots from twelve o'clock, clockwise.
var halo = ring(17)
// AgentStatus rings a portrait: idle, working, blocked or done.
func AgentStatus(c *ui.Context, text string, s Status, o AgentStatusOptions) ui.Element {
k := pixel.K(c)
face := portrait("AgentStatus", o.Portrait)
word, slot := s.look(k)
// The widest word sets the width, so it never jumps.
w := 40
for st := Idle; st <= Done; st++ {
wd, _ := st.look(k)
w = max(w, pixel.Measure(wd))
}
cx, cy := w/2, 18
return ui.Box(c).Size(k.D(w), k.D(52)).Role(ui.RoleStatus).Label(text).Description(word).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
switch s {
case Idle:
for i, d := range halo {
if i%2 == 0 {
g.Dot(cx+d[0], cy+d[1], pixel.Faint)
}
}
// A sleepy Z drifts up; Reduce Motion holds it.
g.Micro(cx+13, 2-g.Step(4)%3, "Z", pixel.Faint, 1)
case Working:
// A busy arc chases round, even under Reduce Motion.
at := g.Busy(8) % 12 * len(halo) / 12
for i, d := range halo {
ink := pixel.Shade
if (i-at+len(halo))%len(halo) < len(halo)/4 {
ink = pixel.Info
}
g.Dot(cx+d[0], cy+d[1], ink)
}
case Blocked:
g.Circle(cx, cy, 17, pixel.Warn)
g.Rect(cx+12, 0, 7, 9, pixel.Warn)
g.Micro(cx+14, 2, "!", pixel.Ink, 1)
case Done:
g.Circle(cx, cy, 17, pixel.Good)
g.Circle(cx, cy, 16, pixel.Good)
}
g.Sprite(cx-face.W, cy-face.H, face, 0, pixel.Ink, 2)
g.Text((w-pixel.Measure(word))/2, 36, word, slot, 1)
})
}
// ring is a midpoint circle's dots, clockwise from the top.
func ring(r int) [][2]int {
var pts [][2]int
x, y, e := r, 0, 1-r
for x >= y {
pts = append(pts, [2]int{x, y}, [2]int{y, x}, [2]int{-x, y}, [2]int{-y, x}, [2]int{x, -y}, [2]int{y, -x}, [2]int{-x, -y}, [2]int{-y, -x})
y++
if e < 0 {
e += 2*y + 1
} else {
x--
e += 2*(y-x) + 1
}
}
turn := func(p [2]int) float64 {
return math.Mod(math.Atan2(float64(p[0]), float64(-p[1]))+2*math.Pi, 2*math.Pi)
}
slices.SortFunc(pts, func(a, b [2]int) int { return cmp.Compare(turn(a), turn(b)) })
return slices.Compact(pts)
}