Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
76 lines
1.9 KiB
Go
76 lines
1.9 KiB
Go
package agent
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import (
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"fmt"
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"strconv"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type CostCoinsOptions struct {
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// Symbol leads the amount; zero means "$".
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Symbol string
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}
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// CostCoins stacks cost as gold dollars, silver dimes, bronze cents.
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func CostCoins(c *ui.Context, text string, cents int, o CostCoinsOptions) ui.Element {
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k := pixel.K(c)
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if cents < 0 {
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panic(fmt.Sprintf("agent: CostCoins of %d cents", cents))
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}
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sym := o.Symbol
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if sym == "" {
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sym = "$"
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}
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amount := fmt.Sprintf("%s%d.%02d", sym, cents/100, cents%100)
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counts := [3]int{cents / 100, cents / 10 % 10, cents % 10}
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var cols [3]int
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stacks := 8
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for i, n := range counts {
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cols[i] = max(14, pixel.MicroWidth(strconv.Itoa(n))+2)
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stacks += cols[i]
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}
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w := max(stacks, pixel.Measure(amount))
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e := ui.Box(c).Size(k.D(w), k.D(66)).Role(ui.RoleImage).Label(text).Description(amount)
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// A change drops each stack's top coin in.
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drop := []int{-6, -3, -1, 0}[k.Shot(c, e, cents, 12, 3)]
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return e.Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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x := (w - stacks) / 2
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for i, n := range counts {
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cx := x + (cols[i]-12)/2
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g.HLine(cx, 42, 12, pixel.Shade)
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top := min(n, 10)
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for j := range top {
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y := 38 - 3*j
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if j == top-1 {
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y += drop
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}
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coin(g, cx, y, i)
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}
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s := strconv.Itoa(n)
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g.Micro(x+(cols[i]-pixel.MicroWidth(s))/2, 45, s, pixel.Ink, 1)
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x += cols[i] + 4
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}
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g.Text((w-pixel.Measure(amount))/2, 50, amount, pixel.Ink, 1)
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})
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}
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// coin draws one edge-on: 0 gold, 1 silver, 2 bronze.
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func coin(g pixel.Canvas, x, y, metal int) {
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fill := pixel.Warn
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if metal == 1 {
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fill = pixel.Face
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}
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g.HLine(x+1, y, 10, pixel.Edge)
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g.Rect(x, y+1, 12, 2, pixel.Edge)
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g.Rect(x+1, y+1, 10, 2, fill)
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if metal == 2 {
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g.Checker(x+1, y+1, 10, 2, pixel.Bad)
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}
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g.Dot(x+2, y+1, pixel.Lit)
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g.HLine(x+1, y+3, 10, pixel.Edge)
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}
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