Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
68 lines
1.7 KiB
Go
68 lines
1.7 KiB
Go
package agent
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import (
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"math"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type ThinkingOrbOptions struct{}
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var (
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// Swirl arms run Lit at the heart, Info, then Magic.
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swirl = []pixel.Slot{pixel.Lit, pixel.Info, pixel.Magic}
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// mist is the glow's half width, row by row.
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mist = func() map[int]int {
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half := map[int]int{}
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for _, d := range ring(15) {
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half[d[1]] = max(half[d[1]], abs(d[0]))
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}
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return half
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}()
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)
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// ThinkingOrb is a crystal ball that swirls while thinking.
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func ThinkingOrb(c *ui.Context, text string, thinking bool, o ThinkingOrbOptions) ui.Element {
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k := pixel.K(c)
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word := k.Msg("idle")
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if thinking {
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word = k.Msg("thinking")
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}
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return ui.Box(c).Size(k.D(44), k.D(48)).Role(ui.RoleStatus).Label(text).Description(word).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Disc(22, 20, 19, pixel.Well)
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// A busy sign: it swirls on under Reduce Motion.
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if thinking {
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for y, h := range mist {
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g.Veil(22-h, 20+y, 2*h+1, 1, pixel.Magic, 4)
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}
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turn := float64(g.Busy(8)%12) * math.Pi / 6
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for arm := range 3 {
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px, py := 22, 20
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for i := 1; i <= 16; i++ {
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t := float64(i)*0.38 + turn + float64(arm)*2*math.Pi/3
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x, y := 22+int(math.Round(float64(i)*math.Cos(t))), 20+int(math.Round(float64(i)*math.Sin(t)))
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g.Line(px, py, x, y, swirl[(i-1)*3/16])
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px, py = x, y
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}
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}
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g.Disc(22, 20, 2, pixel.Lit)
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}
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g.Circle(22, 20, 19, pixel.Edge)
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g.Rect(11, 8, 4, 2, pixel.Lit)
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g.Rect(10, 10, 2, 2, pixel.Lit)
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g.Rect(13, 38, 18, 3, pixel.Edge)
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g.Rect(8, 41, 28, 6, pixel.Shade)
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g.HLine(8, 41, 28, pixel.Edge)
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})
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}
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func abs(n int) int {
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if n < 0 {
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return -n
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}
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return n
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}
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