Files
8bitMyGoUI/chat/channellist.go
T
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

54 lines
1.4 KiB
Go

package chat
import (
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
// Channel is a # channel; Unread marks new messages.
type Channel struct {
Name string
Unread bool
}
type ChannelListResult struct {
Element ui.Element
// Submitted is Enter or a double click on a row.
Changed, Submitted bool
}
type ChannelListOptions struct {
// Width and Height are dots; zeros mean 140 by 120.
Width, Height int
Disabled bool
}
// ChannelList lists # channels; unread ones glow with a dot.
func ChannelList(c *ui.Context, text string, chans []Channel, selected *int, o ChannelListOptions) ChannelListResult {
k := pixel.K(c)
w := pixel.Or("ChannelList Width", o.Width, 140)
room := w - 14 - 8 - 10
name := func(i int) string {
if chans[i].Unread {
return chans[i].Name + ", " + k.Msg("new_messages")
}
return chans[i].Name
}
return ChannelListResult(list(c, k, text, len(chans), selected, w, pixel.Or("ChannelList Height", o.Height, 120), o.Disabled, name, func(i int) {
ch := chans[i]
ink := pixel.Faint
if ch.Unread {
ink = pixel.Ink
}
name := "# " + line(ch.Name, room)
ui.Box(c).FillWidth().Height(k.D(pixel.LineHeight)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Text(0, 0, name, ink, 1)
if ch.Unread {
g.Disc(g.W-5, pixel.LineHeight/2, 2, pixel.Accent)
}
})
}))
}