Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
72 lines
1.8 KiB
Go
72 lines
1.8 KiB
Go
package chat
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import (
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"fmt"
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"log/slog"
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"strconv"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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// Reaction is an emoji count; Mine marks your own.
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type Reaction struct {
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Emoji string
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Count int
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Mine bool
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}
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type ReactionsOptions struct {
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Disabled bool
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}
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type ReactionsResult struct {
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Element ui.Element
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// Toggled is the chip clicked this frame, else -1.
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Toggled int
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}
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// Reactions shows emoji chips with counts; a click toggles yours.
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func Reactions(c *ui.Context, text string, rs []Reaction, o ReactionsOptions) ReactionsResult {
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k := pixel.K(c)
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res := ReactionsResult{Toggled: -1}
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res.Element = ui.Row(c).Gap(k.D(2)).FocusGroup(ui.Horizontal).Role(ui.RoleGroup).Label(text).Children(func() {
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for i := range rs {
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r := &rs[i]
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if r.Count < 0 || r.Mine && r.Count == 0 {
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panic(fmt.Sprintf("chat: reaction %q counts %d, mine %v", r.Emoji, r.Count, r.Mine))
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}
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art := emoji(r.Emoji)
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// The base turns before it learns it is off.
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v := r.Mine
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shell, base, st := pixel.Shell(c, func() ui.Element {
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return ui.ToggleBase(c, &v).Label(fmt.Sprintf("%s %d", r.Emoji, r.Count)).Disabled(o.Disabled).FocusRing(false)
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})
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if v != r.Mine && !base.IsDisabled() {
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r.Mine = v
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if r.Mine {
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r.Count++
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} else {
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r.Count--
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}
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res.Toggled = i
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slog.Debug("8bit: reaction toggled", "label", text, "emoji", r.Emoji, "mine", r.Mine)
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}
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n, mine := strconv.Itoa(r.Count), r.Mine
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shell.Size(k.D(20+pixel.MicroWidth(n)), k.D(16)).Draw(func(p *ui.Painter, rc ui.Rect) {
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g := k.Canvas(p, rc)
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fill, ink := pixel.Face, pixel.Ink
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if mine {
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fill, ink = pixel.Accent, pixel.AccentInk
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}
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g.Frame(0, 0, g.W, g.H, pixel.Notched, fill)
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g.Sprite(2, 2, art.sp, 0, art.ink, 1)
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g.Micro(16, 6, n, ink, 1)
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g.Finish(st)
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})
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}
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})
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return res
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}
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