Files
8bitMyGoUI/chat/speechbubble.go
T
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

33 lines
1.1 KiB
Go

package chat
import (
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/display"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/text"
)
type SpeechBubbleOptions struct {
// Width wraps the text; zero means 140.
Width int
}
// SpeechBubble shows who said what, when; tail their side.
func SpeechBubble(c *ui.Context, m Message, o SpeechBubbleOptions) ui.Element {
k := pixel.K(c)
w := pixel.Or("SpeechBubble Width", o.Width, 140)
// Yours sit right on Accent, written in AccentInk.
side, tail, fill, ink := ui.Start, display.Left, pixel.Lit, pixel.Ink
if m.Mine {
side, tail, fill, ink = ui.End, display.Right, pixel.Accent, pixel.AccentInk
}
return ui.Column(c).AlignSelf(side).AlignItems(side).Gap(k.D(1)).Children(func() {
pixel.Text(c, line(m.From, w), pixel.TextOptions{Slot: pixel.Faint})
display.Bubble(c, display.BubbleOptions{Tail: tail, At: 4, Fill: fill}, func() {
para(c, k, m.Text, w, 0, ink)
})
text.MicroText(c, clock(m.At), text.MicroTextOptions{Slot: pixel.Faint})
})
}