Files
8bitMyGoUI/data/propertygrid.go
T
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

64 lines
1.9 KiB
Go

package data
import (
"fmt"
"log/slog"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
// Property is one row; set exactly one value.
type Property struct {
Name string
Text *string
Number *float64
Switch *bool
// Min and Max bound Number as NumberInput's do.
Min, Max float64
}
type PropertyGridOptions struct {
// NameWidth is the names' column in dots; zero means 80.
NameWidth int
Disabled bool
}
type PropertyGridResult struct {
Element ui.Element
Changed bool
}
// PropertyGrid edits named text, number and switch values.
func PropertyGrid(c *ui.Context, text string, props []Property, o PropertyGridOptions) PropertyGridResult {
k := pixel.K(c)
nw := pixel.Or("PropertyGrid NameWidth", o.NameWidth, 80)
col := ui.Column(c).Gap(k.D(2)).Role(ui.RoleGroup).Label(text)
res := PropertyGridResult{Element: col}
col.Children(func() {
for _, p := range props {
ui.Row(c).Gap(k.D(4)).AlignItems(ui.Center).Children(func() {
ui.Box(c).Width(k.D(nw)).Shrink(0).Children(func() {
pixel.Text(c, p.Name, pixel.TextOptions{Slot: pixel.Faint})
})
switch {
case p.Text != nil && p.Number == nil && p.Switch == nil:
res.Changed = input.TextInput(c, p.Name, p.Text, input.TextInputOptions{Disabled: o.Disabled}).Changed || res.Changed
case p.Number != nil && p.Text == nil && p.Switch == nil:
res.Changed = input.NumberInput(c, p.Name, p.Number, input.NumberInputOptions{Min: p.Min, Max: p.Max, Disabled: o.Disabled}).Changed || res.Changed
case p.Switch != nil && p.Text == nil && p.Number == nil:
res.Changed = input.Switch(c, "", p.Switch, input.SwitchOptions{Label: p.Name, Disabled: o.Disabled}).Changed || res.Changed
default:
panic(fmt.Sprintf("data: Property %q needs exactly one value", p.Name))
}
})
}
})
if res.Changed {
slog.Debug("8bit: property grid", "label", text)
}
return res
}