Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
181 lines
4.1 KiB
Go
181 lines
4.1 KiB
Go
package desk
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import (
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"log/slog"
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"math"
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"strconv"
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"strings"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type CalculatorOptions struct {
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Disabled bool
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}
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type CalculatorResult struct {
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Element ui.Element
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// Changed is a key pressed this frame.
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Changed bool
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}
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type calcKey struct{}
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// calc is the entry, total, waiting sign and cursor.
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type calc struct {
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entry, op string
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acc float64
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over bool
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cur int
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}
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var calcKeys = []string{"7", "8", "9", "÷", "4", "5", "6", "×", "1", "2", "3", "-", "C", "0", "=", "+"}
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// signs are keyboard keys for the operator keys.
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var signs = []struct {
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mods ui.Modifiers
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key ui.Key
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sign string
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}{{0, ui.KeyMinus, "-"}, {0, ui.KeySlash, "÷"}, {0, ui.KeyEqual, "="}, {ui.Shift, ui.KeyEqual, "+"}, {ui.Shift, ui.Key8, "×"}, {0, ui.KeyC, "C"}}
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const keyW, keyH = 24, 20
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// Calculator works: digits, signs, = and C; ÷0 ends it.
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func Calculator(c *ui.Context, text string, o CalculatorOptions) CalculatorResult {
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k := pixel.K(c)
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col := ui.Column(c).Gap(k.D(4))
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cl := ui.Local(col, calcKey{}, func() calc { return calc{} })
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res := CalculatorResult{}
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res.Element = col.Children(func() {
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screen := ui.Box(c).Size(k.D(4*keyW), k.D(pixel.LineHeight+6)).Role(ui.RoleStatus)
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shell, base, st, picked := pixel.Pad(c, text, 4, len(calcKeys), keyW, keyH, &cl.cur, o.Disabled)
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// Digits and signs typed on the keyboard press their keys.
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if picked < 0 && !base.IsDisabled() && !pixel.Typing(c) {
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for i := range 10 {
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if pixel.Shortcut(base, 0, ui.Key0+ui.Key(i)) {
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picked = indexOf(strconv.Itoa(i))
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}
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}
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for _, s := range signs {
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if pixel.Shortcut(base, s.mods, s.key) {
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picked = indexOf(s.sign)
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}
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}
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}
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if picked >= 0 {
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cl.press(calcKeys[picked])
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res.Changed = true
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slog.Debug("8bit: calculator", "label", text, "key", calcKeys[picked])
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}
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shown, ink := cl.display(), pixel.Ink
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if cl.over {
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shown, ink = k.Msg("game_over"), pixel.Bad
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}
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screen.Label(shown).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Frame(0, 0, g.W, g.H, pixel.Sunken, pixel.Well)
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s := pixel.Wrap(shown, g.W-8, 1)[0]
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g.Text(g.W-4-pixel.Measure(s), 3, s, ink, 1)
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})
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base.Description(calcKeys[cl.cur])
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at, over := cl.cur, cl.over
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shell.Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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for i, key := range calcKeys {
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x, y := i%4*keyW, i/4*keyH
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fill, ink := pixel.Face, pixel.Ink
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// After GAME OVER, C glows: it is the CONTINUE.
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if key == "C" && over {
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fill, ink = pixel.Accent, pixel.AccentInk
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}
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g.Frame(x+1, y+1, keyW-2, keyH-2, pixel.Raised, fill)
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if i == at && st.Focus {
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g.Cursor(x, y, keyW, keyH)
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ink = pixel.Ink
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}
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g.Text(x+(keyW-pixel.Measure(key))/2, y+2, key, ink, 1)
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}
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g.Finish(st)
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})
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})
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return res
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}
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// indexOf is a key's place on the pad.
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func indexOf(key string) int {
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for i, k := range calcKeys {
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if k == key {
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return i
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}
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}
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panic("desk: no calculator key " + key)
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}
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// press takes a key: digits build, signs fold in.
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func (cl *calc) press(key string) {
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switch key {
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case "C":
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*cl = calc{cur: cl.cur}
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case "=":
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cl.fold()
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cl.op = ""
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case "+", "-", "×", "÷":
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cl.fold()
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cl.op = key
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default:
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switch {
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case cl.entry == "0":
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cl.entry = key
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case len(cl.entry) < 12:
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cl.entry += key
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}
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}
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}
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// fold applies the waiting sign to the entry.
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func (cl *calc) fold() {
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if cl.entry == "" {
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return
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}
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v := 0.0
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for _, r := range cl.entry {
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v = v*10 + float64(r-'0')
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}
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cl.entry = ""
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switch cl.op {
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case "":
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cl.acc = v
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case "+":
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cl.acc += v
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case "-":
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cl.acc -= v
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case "×":
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cl.acc *= v
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case "÷":
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cl.acc /= v
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}
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// ÷0 and past twelve digits are GAME OVER.
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if math.IsNaN(cl.acc) || math.Abs(cl.acc) >= 1e12 {
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cl.over = true
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}
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}
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// display is the entry while typing, else the total.
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func (cl *calc) display() string {
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if cl.entry != "" {
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return cl.entry
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}
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v := cl.acc
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whole := len(strconv.Itoa(int(math.Abs(v))))
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s := strconv.FormatFloat(v, 'f', max(0, 11-whole), 64)
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if strings.Contains(s, ".") {
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s = strings.TrimSuffix(strings.TrimRight(s, "0"), ".")
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}
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if s == "-0" {
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return "0"
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}
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return s
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}
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