Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
51 lines
1.3 KiB
Go
51 lines
1.3 KiB
Go
package desk
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import (
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type DesktopIconOptions struct {
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// Chosen inverts it, as a chosen icon does.
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Chosen bool
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Disabled bool
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}
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type DesktopIconResult struct {
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Element ui.Element
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// Clicked chooses it; Opened is a double click or Enter.
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Clicked, Opened bool
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}
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const iconW, iconH = 72, 60
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// DesktopIcon is an icon over its label; chosen, it inverts.
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func DesktopIcon(c *ui.Context, label string, icon *pixel.Sprite, o DesktopIconOptions) DesktopIconResult {
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k := pixel.K(c)
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sp := sprite("DesktopIcon", icon)
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if label == "" {
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panic("desk: DesktopIcon has no label")
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}
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shell, base, st := pixel.Shell(c, func() ui.Element {
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return ui.Box(c).Focusable().Role(ui.RoleButton).Label(label).Disabled(o.Disabled)
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})
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res := DesktopIconResult{Element: shell}
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if !base.IsDisabled() {
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res.Opened = pixel.Shortcut(base, 0, ui.KeyEnter) || base.DoubleClicked()
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res.Clicked = base.Clicked()
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}
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if res.Clicked || res.Opened {
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slog.Debug("8bit: desktop icon chosen", "label", label, "opened", res.Opened)
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}
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lines := pixel.Wrap(label, iconW-4, 2)
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shell.Size(k.D(iconW), k.D(iconH)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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tile(g, 0, 0, iconW, sp, lines, o.Chosen)
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g.Finish(st)
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})
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return res
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}
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