Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
65 lines
1.6 KiB
Go
65 lines
1.6 KiB
Go
package desk
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import (
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type WallpaperPickerOptions struct {
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Disabled bool
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}
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type WallpaperPickerResult struct {
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Element ui.Element
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Changed bool
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}
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type pickerKey struct{}
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const swatchW, swatchH = 44, 36
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// WallpaperPicker chooses a dither pattern by its swatch.
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func WallpaperPicker(c *ui.Context, text string, chosen *Wallpaper, o WallpaperPickerOptions) WallpaperPickerResult {
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k := pixel.K(c)
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chosen.name(k)
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col := ui.Column(c).Gap(k.D(4))
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cur := ui.Local(col, pickerKey{}, func() int { return int(*chosen) })
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res := WallpaperPickerResult{}
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res.Element = col.Children(func() {
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shell, base, st, picked := pixel.Pad(c, text, 3, len(papers), swatchW, swatchH, cur, o.Disabled)
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if picked >= 0 && Wallpaper(picked) != *chosen {
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*chosen, res.Changed = Wallpaper(picked), true
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}
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at, pick := *cur, *chosen
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said := Wallpaper(at).name(k)
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if Wallpaper(at) == pick {
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said += ", " + k.Msg("chosen")
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}
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base.Description(said)
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shell.Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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for i := range papers {
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x, y := i%3*swatchW, i/3*swatchH
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if i == at && st.Focus {
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g.Cursor(x, y, swatchW, swatchH)
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}
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ring := pixel.Edge
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if Wallpaper(i) == pick {
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ring = pixel.Accent
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}
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g.Rect(x+2, y+2, swatchW-4, swatchH-4, ring)
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paper(g, x+4, y+4, swatchW-8, swatchH-8, Wallpaper(i))
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}
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g.Finish(st)
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})
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pixel.Text(c, Wallpaper(at).name(k), pixel.TextOptions{Slot: pixel.Faint})
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})
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if res.Changed {
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slog.Debug("8bit: wallpaper chosen", "label", text, "wallpaper", int(*chosen))
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}
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return res
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}
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