Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
47 lines
989 B
Go
47 lines
989 B
Go
package display
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import (
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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var (
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rise = pixel.MustSprite(`
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..#..
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.###.
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#####
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`)
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fall = pixel.MustSprite(`
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#####
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.###.
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..#..
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`)
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)
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type StatOptions struct {
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// Delta shows under the value, ▲ in Good.
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Delta string
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// Down turns the delta to ▼ in Bad.
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Down bool
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}
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// Stat is a big value with a label and delta.
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func Stat(c *ui.Context, label, value string, o StatOptions) ui.Element {
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k := pixel.K(c)
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return ui.Column(c).Gap(k.D(1)).Role(ui.RoleGroup).Label(label).Children(func() {
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pixel.Text(c, label, pixel.TextOptions{Slot: pixel.Faint})
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pixel.Text(c, value, pixel.TextOptions{Scale: 2})
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if o.Delta != "" {
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sp, ink := rise, pixel.Good
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if o.Down {
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sp, ink = fall, pixel.Bad
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}
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ui.Row(c).Gap(k.D(3)).AlignItems(ui.Center).Children(func() {
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Icon(c, sp, IconOptions{Slot: ink})
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pixel.Text(c, o.Delta, pixel.TextOptions{Slot: ink})
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})
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}
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})
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}
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