Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
26 lines
641 B
Go
26 lines
641 B
Go
package feedback
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import (
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type BarsLoaderOptions struct{}
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// heights rise and fall; each bar runs a step behind.
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var heights = [8]int{3, 6, 9, 12, 9, 6, 3, 3}
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// BarsLoader raises and drops five bars.
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func BarsLoader(c *ui.Context, text string, o BarsLoaderOptions) ui.Element {
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k := pixel.K(c)
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return ui.Box(c).Role(ui.RoleProgress).Label(text).Size(k.D(23), k.D(12)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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f := g.Busy(10)
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for i := range 5 {
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h := heights[(f+8-i)%8]
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g.Rect(i*5, 12-h, 3, h, pixel.Accent)
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}
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})
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}
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