Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
90 lines
2.9 KiB
Go
90 lines
2.9 KiB
Go
package files
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import (
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"fmt"
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/feedback"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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// Upload is a file on its way up.
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type Upload struct {
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// Name is unique in the queue; it keys the row.
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Name string
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Kind Kind
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// Sent and Size are bytes; Sent reaches Size when done.
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Sent, Size int64
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Failed bool
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}
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type UploadQueueOptions struct {
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// Width is in dots; zero means 240.
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Width int
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Disabled bool
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}
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type UploadQueueResult struct {
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Element ui.Element
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// Canceled is the upload whose ✕ was pressed, else -1.
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Canceled int
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}
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// UploadQueue lists uploads with progress; ✕ cancels one.
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func UploadQueue(c *ui.Context, text string, ups []Upload, o UploadQueueOptions) UploadQueueResult {
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k := pixel.K(c)
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w := pixel.Or("UploadQueue Width", o.Width, 240)
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// ✕, icon and gaps take 40 dots, plus the percent.
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bar := w - 44 - pixel.MicroWidth("100%")
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if bar < 8 {
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panic(fmt.Sprintf("files: UploadQueue Width %d leaves a %d-dot bar", w, bar))
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}
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names := map[string]bool{}
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for _, u := range ups {
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look(u.Kind)
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if u.Name == "" || names[u.Name] || u.Size <= 0 || u.Sent < 0 || u.Sent > u.Size {
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panic(fmt.Sprintf("files: UploadQueue %q, twice %v, sent %d of %d", u.Name, names[u.Name], u.Sent, u.Size))
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}
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names[u.Name] = true
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}
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res := UploadQueueResult{Canceled: -1}
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res.Element = ui.Column(c).Width(k.D(w)).Gap(k.D(4)).Role(ui.RoleList).Label(text).Children(func() {
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for i, u := range ups {
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done := u.Sent == u.Size && !u.Failed
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ui.Row(c).Key(u.Name).FillWidth().Gap(k.D(4)).AlignItems(ui.Center).Role(ui.RoleListItem).Children(func() {
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FileIcon(c, u.Kind, FileIconOptions{})
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ui.Column(c).Grow(1).Gap(k.D(1)).Children(func() {
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ui.Row(c).FillWidth().Gap(k.D(4)).Children(func() {
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pixel.Text(c, u.Name, pixel.TextOptions{Wrap: true, MaxLines: 1}).Grow(1)
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switch {
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case u.Failed:
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pixel.Text(c, k.Msg("failed"), pixel.TextOptions{Slot: pixel.Bad})
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case done:
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pixel.Text(c, k.Msg("done"), pixel.TextOptions{Slot: pixel.Good})
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}
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})
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feedback.Progress(c, u.Name, float64(u.Sent)/float64(u.Size), feedback.ProgressOptions{Width: bar, Percent: !done && !u.Failed})
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})
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// A finished upload has nothing left to cancel.
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if done {
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ui.Box(c).Size(k.D(16), k.D(16)).Draw(func(p *ui.Painter, r ui.Rect) {
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k.Canvas(p, r).Sprite(2, 2, icon.Check, 0, pixel.Good, 1)
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})
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return
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}
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if input.IconButton(c, icon.Close, k.Msg("cancel")+" "+u.Name, input.IconButtonOptions{Size: input.Small, Disabled: o.Disabled}).Clicked {
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res.Canceled = i
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}
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})
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}
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})
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if res.Canceled >= 0 {
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slog.Debug("8bit: upload canceled", "label", text, "upload", res.Canceled)
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}
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return res
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}
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