Files
8bitMyGoUI/fx/clouds.go
T
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

37 lines
1.0 KiB
Go

package fx
import (
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type CloudsOptions struct {
// Width and Height are dots; zeros mean 160 by 96.
Width, Height int
Label string
}
// Clouds drift by: far ones slowly, near ones faster.
func Clouds(c *ui.Context, o CloudsOptions) ui.Element {
k := pixel.K(c)
w, h := size("Clouds", o.Width, o.Height, 160, 96)
return box(c, k, o.Label, w, h).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Clip(0, 0, g.W, g.H, func() { clouds(g, g.Step(8)) })
})
}
// clouds drifts two layers across the top third of g.
func clouds(g pixel.Canvas, step int) {
for layer, sp := range []*pixel.Sprite{smallCloud, bigCloud} {
// Far clouds shift a dot each four steps; near, two.
shift, span := step/(4>>layer), g.W+sp.W
for i := range max(1, g.W/(120-20*layer)) {
x := wrap(rnd(i, 10+layer)-shift, span) - sp.W
y := rnd(i, 12+layer)%max(1, g.H/3) + 4*layer
g.Sprite(x, y, sp, 0, pixel.Ink, 1)
}
}
}