Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
37 lines
1.0 KiB
Go
37 lines
1.0 KiB
Go
package fx
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import (
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type CloudsOptions struct {
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// Width and Height are dots; zeros mean 160 by 96.
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Width, Height int
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Label string
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}
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// Clouds drift by: far ones slowly, near ones faster.
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func Clouds(c *ui.Context, o CloudsOptions) ui.Element {
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k := pixel.K(c)
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w, h := size("Clouds", o.Width, o.Height, 160, 96)
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return box(c, k, o.Label, w, h).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Clip(0, 0, g.W, g.H, func() { clouds(g, g.Step(8)) })
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})
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}
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// clouds drifts two layers across the top third of g.
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func clouds(g pixel.Canvas, step int) {
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for layer, sp := range []*pixel.Sprite{smallCloud, bigCloud} {
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// Far clouds shift a dot each four steps; near, two.
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shift, span := step/(4>>layer), g.W+sp.W
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for i := range max(1, g.W/(120-20*layer)) {
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x := wrap(rnd(i, 10+layer)-shift, span) - sp.W
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y := rnd(i, 12+layer)%max(1, g.H/3) + 4*layer
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g.Sprite(x, y, sp, 0, pixel.Ink, 1)
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}
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}
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}
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