Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
32 lines
670 B
Go
32 lines
670 B
Go
package fx
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import (
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type FlashOptions struct {
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// Cue flashes each time it changes.
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Cue int
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// Slot fills the flash; zero means Lit.
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Slot pixel.Slot
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}
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// Flash fills content with a slot one step, then half.
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func Flash(c *ui.Context, o FlashOptions, content func()) ui.Element {
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k := pixel.K(c)
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s := slotOr(o.Slot, pixel.Lit)
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e := ui.Column(c)
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// Reduce Motion never flashes.
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step := k.Shot(c, e, o.Cue, 10, 2)
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return cover(k, e, func(g pixel.Canvas) {
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switch step {
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case 0:
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g.Rect(0, 0, g.W, g.H, s)
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case 1:
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g.Veil(0, 0, g.W, g.H, s, 8)
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}
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}, content)
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}
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