Files
8bitMyGoUI/fx/starfield.go
T
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

42 lines
1.1 KiB
Go

package fx
import (
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type StarfieldOptions struct {
// Width and Height are dots; zeros mean 160 by 96.
Width, Height int
Label string
}
// Starfield scrolls three layers of stars, near ones fastest.
func Starfield(c *ui.Context, o StarfieldOptions) ui.Element {
k := pixel.K(c)
w, h := size("Starfield", o.Width, o.Height, 160, 96)
return box(c, k, o.Label, w, h).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Clip(0, 0, g.W, g.H, func() { starfield(g, k, g.Step(12)) })
})
}
// starfield moves layer l one dot every 4>>l steps.
func starfield(g pixel.Canvas, k pixel.Kit, step int) {
g.Rect(0, 0, g.W, g.H, dark(k))
for l, s := range []pixel.Slot{pixel.Faint, pixel.AccentLit, light(k)} {
shift := step / (4 >> l)
for i := range g.W * g.H / (120 + 80*l) {
x, y := wrap(rnd(i, 20+l)-shift, g.W), rnd(i, 23+l)%g.H
switch t := wrap(step+rnd(i, 26), 12); {
case l == 2 && t < 2:
g.Rect(x-1, y, 3, 1, s)
g.Rect(x, y-1, 1, 3, s)
case t != 6:
g.Dot(x, y, s)
}
}
}
}