Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
40 lines
974 B
Go
40 lines
974 B
Go
package game
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import (
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"fmt"
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"math"
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"time"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type TimerHUDOptions struct{}
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// TimerHUD shows TIME in seconds; under 30 it blinks red.
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func TimerHUD(c *ui.Context, left time.Duration, o TimerHUDOptions) ui.Element {
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k := pixel.K(c)
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if left < 0 {
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panic(fmt.Sprintf("game: TimerHUD %v left", left))
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}
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secs := int(math.Ceil(left.Seconds()))
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name, n := k.Msg("time"), fmt.Sprintf("%03d", secs)
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hurry := left < 30*time.Second
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top := tagH(name) + 2
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w := max(tagW(name), 2*pixel.Measure(n))
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return ui.Box(c).Role(ui.RoleText).Label(name+" "+n).Size(k.D(w), k.D(top+2*pixel.LineHeight)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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tag(g, 0, 0, name, pixel.Faint)
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ink := pixel.Ink
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if hurry {
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ink = pixel.Bad
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// It blinks at 2 Hz; reduced, it holds steady.
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if !k.Reduce() && g.Busy(4)%2 == 1 {
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return
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}
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}
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g.Text(0, top-2, n, ink, 2)
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})
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}
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