Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
61 lines
1.5 KiB
Go
61 lines
1.5 KiB
Go
package input
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import (
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type SegmentedOptions struct {
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Disabled bool
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}
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type SegmentedResult struct {
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Element ui.Element
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Changed bool
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}
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// Segmented joins segments choosing one; arrows move.
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func Segmented(c *ui.Context, text string, labels []string, selected *int, o SegmentedOptions) SegmentedResult {
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k := pixel.K(c)
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// The base turns before it learns it is off.
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v := *selected
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p := ui.SegmentedBase(c, &v, len(labels))
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w := 0
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for _, l := range labels {
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w += pixel.Measure(l) + 12
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}
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p.Track.Width(k.D(w)).Label(text).Draw(func(pt *ui.Painter, r ui.Rect) {
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g := k.Canvas(pt, r)
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g.Frame(0, 0, g.W, g.H, pixel.Notched, pixel.Face)
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}).Children(func() {
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for i, l := range labels {
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shell, _, st := pixel.Shell(c, func() ui.Element { return p.Segment(i).Label(l).Disabled(o.Disabled) })
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shell.Size(k.D(pixel.Measure(l)+12), k.D(pixel.LineHeight+4)).Draw(func(pt *ui.Painter, r ui.Rect) {
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g := k.Canvas(pt, r)
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ink := pixel.Ink
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switch {
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case *selected == i:
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g.Rect(1, 1, g.W-2, g.H-2, pixel.Accent)
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ink = pixel.AccentInk
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case st.Hover:
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g.Rect(1, 1, g.W-2, g.H-2, pixel.Lit)
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}
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if i > 0 {
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g.VLine(0, 1, g.H-2, pixel.Edge)
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}
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g.Text(6, 2, l, ink, 1)
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g.Finish(st)
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})
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}
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})
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res := SegmentedResult{Element: p.Track, Changed: v != *selected && !o.Disabled && !pixel.Current(c).Inert}
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if res.Changed {
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*selected = v
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slog.Debug("8bit: segmented", "label", text, "selected", *selected)
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}
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return res
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}
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