Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
58 lines
1.4 KiB
Go
58 lines
1.4 KiB
Go
package input
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import (
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type SwitchOptions struct {
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Disabled bool
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// Label names it for assistive technology; zero uses text.
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Label string
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}
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type SwitchResult struct {
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Element ui.Element
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Changed bool
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}
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// Switch is a lever on an OFF/ON plate.
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func Switch(c *ui.Context, text string, on *bool, o SwitchOptions) SwitchResult {
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k := pixel.K(c)
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// The base turns before it learns it is off.
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v := *on
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shell, base, st := pixel.Shell(c, func() ui.Element { return ui.SwitchBase(c, &v).Label(label(o.Label, text)).Disabled(o.Disabled) })
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changed := v != *on && !base.IsDisabled()
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if changed {
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*on = v
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}
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shell.Size(k.D(32+pixel.Measure(text)), k.D(pixel.LineHeight)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Frame(0, 1, 27, 14, pixel.Raised, pixel.Shade)
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g.Micro(3, 2, "OFF", pixel.Faint, 1)
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g.Micro(17, 2, "ON", pixel.Faint, 1)
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x, lx, lit := 6, 3, "OFF"
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if *on {
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x, lx, lit = 19, 17, "ON"
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}
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g.Micro(lx, 2, lit, pixel.Ink, 1)
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g.Rect(x, 8, 3, 5, pixel.Edge)
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g.Rect(x-1, 8, 5, 3, pixel.Edge)
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g.Rect(x, 9, 3, 1, pixel.Lit)
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ink := pixel.Ink
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if st.Disabled {
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ink = pixel.Faint
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}
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g.Text(32, 0, text, ink, 1)
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g.Finish(st)
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})
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res := SwitchResult{Element: shell, Changed: changed}
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if res.Changed {
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slog.Debug("8bit: switch", "label", text, "on", *on)
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}
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return res
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}
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