Files
8bitMyGoUI/input/virtualkeyboard.go
T
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

106 lines
2.5 KiB
Go

package input
import (
"log/slog"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type VirtualKeyboardOptions struct {
Disabled bool
}
type VirtualKeyboardResult struct {
Element ui.Element
Changed, Submitted bool
}
type keyboardKey struct{}
// caps are ten keys a row; \b erases, \n enters.
var caps = []rune("1234567890QWERTYUIOPASDFGHJKL\bZXCVBNM- \n")
var (
backKey = pixel.MustSprite(`
..#####
.#....#
#..#.##
.#....#
..#####
`)
enterKey = pixel.MustSprite(`
.....#
.#...#
##...#
######
##....
.#....
`)
)
// VirtualKeyboard types into *value from keys on screen.
func VirtualKeyboard(c *ui.Context, text string, value *string, o VirtualKeyboardOptions) VirtualKeyboardResult {
k := pixel.K(c)
col := ui.Column(c).Gap(k.D(4))
cur := ui.Local(col, keyboardKey{}, func() int { return 0 })
res := VirtualKeyboardResult{Element: col}
col.Children(func() {
ui.Box(c).Size(k.D(140), k.D(pixel.LineHeight+4)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
well(g, pixel.Edge, false)
rs := []rune(*value)
for len(rs) > 0 && pixel.Measure(string(rs))+10 > g.W {
rs = rs[1:]
}
g.Text(3, 2, string(rs), pixel.Ink, 1)
g.Rect(4+pixel.Measure(string(rs)), 4, 5, 12, pixel.Accent)
})
shell, base, st, picked := pixel.Pad(c, text, 10, len(caps), 14, pixel.LineHeight, cur, o.Disabled)
if picked >= 0 {
switch r := caps[picked]; r {
case '\b':
if rs := []rune(*value); len(rs) > 0 {
*value, res.Changed = string(rs[:len(rs)-1]), true
}
case '\n':
res.Submitted = true
default:
*value, res.Changed = *value+string(r), true
}
}
base.Description(*value)
focused := base.Focused()
shell.Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
for i, cp := range caps {
x, y := i%10*14, i/10*pixel.LineHeight
fill := pixel.Face
if focused && i == *cur {
fill = pixel.Lit
}
g.Frame(x, y, 13, pixel.LineHeight-1, pixel.Raised, fill)
switch cp {
case '\b':
g.Sprite(x+3, y+5, backKey, 0, pixel.Ink, 1)
case '\n':
g.Sprite(x+4, y+4, enterKey, 0, pixel.Accent, 1)
case ' ':
g.Rect(x+3, y+10, 7, 1, pixel.Ink)
g.Rect(x+3, y+8, 1, 2, pixel.Ink)
g.Rect(x+9, y+8, 1, 2, pixel.Ink)
default:
l := string(cp)
g.Text(x+(13-pixel.Measure(l))/2, y, l, pixel.Ink, 1)
}
}
g.Finish(st)
})
})
if res.Submitted {
slog.Debug("8bit: keyboard entered", "label", text)
}
return res
}