Files
8bitMyGoUI/layout/screen.go
T
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

39 lines
1.0 KiB
Go

package layout
import (
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type ScreenOptions struct {
// Vignette dithers Shade into the edges.
Vignette bool
Padding int
}
// Screen fills the window with Back; children form a column.
func Screen(c *ui.Context, o ScreenOptions, children func()) ui.Element {
k := pixel.K(c)
pad := pixel.Or("Screen Padding", o.Padding, 0)
return ui.Column(c).Fill().Padding(k.D(pad)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Rect(0, 0, g.W, g.H, pixel.Back)
if o.Vignette {
vignette(g)
}
}).Children(children)
}
// vignette darkens four bands toward the edges.
func vignette(g pixel.Canvas) {
band := max(2, min(g.W, g.H)/32)
for i := range 4 {
in, lv := i*band, 8-2*i
g.Veil(in, in, g.W-2*in, band, pixel.Shade, lv)
g.Veil(in, g.H-in-band, g.W-2*in, band, pixel.Shade, lv)
g.Veil(in, in+band, band, g.H-2*in-2*band, pixel.Shade, lv)
g.Veil(g.W-in-band, in+band, band, g.H-2*in-2*band, pixel.Shade, lv)
}
}