Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
91 lines
2.3 KiB
Go
91 lines
2.3 KiB
Go
package navigation
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import (
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type CommandMenuOptions struct {
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// AutoFocus takes the focus when the menu appears.
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AutoFocus bool
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Disabled bool
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}
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type CommandMenuResult struct {
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Element ui.Element
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// Chosen is the item taken this frame, or -1.
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Chosen int
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Canceled bool
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}
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type cursorKey struct{}
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// CommandMenu is a JRPG command window with a bobbing ▶.
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func CommandMenu(c *ui.Context, text string, items []MenuItem, o CommandMenuOptions) CommandMenuResult {
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k := pixel.K(c)
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shell, base, st := pixel.Shell(c, func() ui.Element {
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return ui.Box(c).Focusable().Role(ui.RoleList).Label(text).Disabled(o.Disabled)
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})
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// An off menu never takes the focus.
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if o.AutoFocus && !base.IsDisabled() {
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pixel.AutoFocus(c, base)
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}
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cur := ui.Local(base, cursorKey{}, func() int { return 0 })
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res := CommandMenuResult{Element: shell, Chosen: -1}
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n := len(items)
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pick := func(i int) {
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if !items[i].Disabled {
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res.Chosen = i
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}
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}
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if pixel.Shortcut(base, 0, ui.KeyDown) {
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*cur = (*cur + 1) % n
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}
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if pixel.Shortcut(base, 0, ui.KeyUp) {
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*cur = (*cur + n - 1) % n
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}
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enter, space := pixel.Shortcut(base, 0, ui.KeyEnter), pixel.Shortcut(base, 0, ui.KeySpace)
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if enter || space {
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pick(*cur)
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}
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res.Canceled = pixel.Shortcut(base, 0, ui.KeyEscape)
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// Enter and Space are taken, so clicks come from pointers.
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if base.Clicked() {
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_, y, _ := base.PointerPosition()
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if i := int(y/k.Dot()-4) / pixel.LineHeight; i >= 0 && i < n {
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*cur = i
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pick(i)
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}
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}
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base.Description(items[*cur].Label)
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w := 0
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for _, it := range items {
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w = max(w, pixel.Measure(it.Label))
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}
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shell.Size(k.D(w+28), k.D(n*pixel.LineHeight+8)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Frame(0, 0, g.W, g.H, pixel.Window, pixel.Face)
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for i, it := range items {
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y, ink := 4+i*pixel.LineHeight, pixel.Ink
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if it.Disabled {
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ink = pixel.Faint
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}
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if i == *cur {
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g.Sprite(6+g.Step(4)%2, y+5, pointer, 0, pixel.Accent, 1)
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}
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g.Text(16, y, it.Label, ink, 1)
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}
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g.Finish(st)
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})
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switch {
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case res.Chosen >= 0:
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slog.Debug("8bit: command", "label", text, "item", items[res.Chosen].Label)
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case res.Canceled:
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slog.Debug("8bit: command canceled", "label", text)
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}
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return res
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}
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