Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
132 lines
3.3 KiB
Go
132 lines
3.3 KiB
Go
// Package navigation moves the player between screens and places.
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package navigation
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import (
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type TabsOptions struct {
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Disabled bool
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}
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type TabsResult struct {
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Element ui.Element
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Changed bool
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}
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// Tabs are folder tabs; the chosen one joins its panel.
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func Tabs(c *ui.Context, text string, labels []string, selected *int, o TabsOptions, panel func()) TabsResult {
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return tabs(c, text, labels, selected, false, o, panel)
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}
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// tabs lays tabs beside a panel; side means left.
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func tabs(c *ui.Context, text string, labels []string, selected *int, side bool, o TabsOptions, panel func()) TabsResult {
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k := pixel.K(c)
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th := pixel.LineHeight + 6
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tw := 0
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for _, l := range labels {
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tw = max(tw, pixel.Measure(l)+12)
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}
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// size is tab i's extent along the strip.
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size := func(i int) int {
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if side {
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return th
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}
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return pixel.Measure(labels[i]) + 12
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}
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outer := ui.Column(c)
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if side {
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outer = ui.Row(c).FillWidth().AlignItems(ui.Stretch)
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}
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res := TabsResult{Element: outer}
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outer.Children(func() {
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// The base turns before it learns it is off.
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v := *selected
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p := ui.TabsBase(c, &v, len(labels))
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if side {
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p.List.Column().Width(k.D(tw))
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}
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p.List.Label(text).Children(func() {
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for i, l := range labels {
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shell, _, st := pixel.Shell(c, func() ui.Element { return p.Tab(i).Label(l).Disabled(o.Disabled) })
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w, h := size(i), th
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if side {
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w = tw
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}
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shell.Size(k.D(w), k.D(h)).Draw(func(p *ui.Painter, r ui.Rect) {
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folder(k.Canvas(p, r), l, i == *selected, side, st)
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})
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}
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})
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res.Changed = keep(c, v, selected, o.Disabled)
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at := 0
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for i := range *selected {
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at += size(i)
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}
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body := ui.Column(c).Padding(k.D(8)).Gap(k.D(4))
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if side {
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body.Grow(1)
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}
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body.Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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if g.W < 3 || g.H < 3 {
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return
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}
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g.Frame(0, 0, g.W, g.H, pixel.Raised, pixel.Face)
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// The chosen tab opens into the panel.
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if side {
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g.Rect(0, at+1, 2, th-2, pixel.Face)
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} else {
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g.Rect(at+1, 0, size(*selected)-2, 2, pixel.Face)
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}
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}).Children(panel)
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})
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if res.Changed {
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slog.Debug("8bit: tabs", "label", text, "selected", *selected)
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}
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return res
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}
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// folder draws a tab: the chosen one stands taller, open-ended.
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func folder(g pixel.Canvas, l string, on, side bool, st pixel.State) {
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fill, ink, in := pixel.Shade, pixel.Faint, 2
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if on {
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fill, ink, in = pixel.Face, pixel.Ink, 0
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} else if st.Hover {
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fill = pixel.Lit
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}
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if side {
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g.VLine(in, 1, g.H-2, pixel.Edge)
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g.HLine(in+1, 0, g.W-in-1, pixel.Edge)
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g.HLine(in+1, g.H-1, g.W-in-1, pixel.Edge)
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g.Rect(in+1, 1, g.W-in-1, g.H-2, fill)
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g.Text(in+6, 3, l, ink, 1)
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if !on {
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g.VLine(g.W-1, 0, g.H, pixel.Edge)
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}
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} else {
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g.HLine(1, in, g.W-2, pixel.Edge)
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g.VLine(0, in+1, g.H-in-1, pixel.Edge)
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g.VLine(g.W-1, in+1, g.H-in-1, pixel.Edge)
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g.Rect(1, in+1, g.W-2, g.H-in-1, fill)
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g.Text(6, in+3, l, ink, 1)
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if !on {
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g.HLine(0, g.H-1, g.W, pixel.Edge)
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}
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}
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g.Finish(st)
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}
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// keep takes v as *selected while the control is on.
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func keep(c *ui.Context, v int, selected *int, disabled bool) bool {
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if v == *selected || disabled || pixel.Current(c).Inert {
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return false
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}
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*selected = v
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return true
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}
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