Files
8bitMyGoUI/overlay/pausemenu.go
T
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

66 lines
1.7 KiB
Go

package overlay
import (
"log/slog"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type PauseMenuOptions struct {
Disabled bool
}
type PauseMenuResult struct {
Element ui.Element
// Chosen is RESUME 0, OPTIONS 1, QUIT 2, or -1.
Chosen int
}
type pauseKey struct{}
// PauseMenu veils the game under PAUSED; Escape resumes.
func PauseMenu(c *ui.Context, paused *bool, o PauseMenuOptions) PauseMenuResult {
k := pixel.K(c)
home := ui.Box(c)
cur := ui.Local(home, pauseKey{}, func() int { return 0 })
was := *paused
res := PauseMenuResult{Chosen: -1}
items := []string{k.Msg("resume"), k.Msg("options"), k.Msg("quit")}
res.Element = ui.DialogBase(c, paused, func(back, panel ui.Element) {
deep, light := dark(k)
dim(k, back, deep, 10)
title := k.Msg("paused")
panel.Label(title).Focusable().FocusRing(false).AlignItems(ui.Center).Gap(k.D(10)).Children(func() {
pixel.Harbor(c, panel, func() {
ui.Box(c).Size(k.D(pixel.Measure(title)*3), k.D(pixel.LineHeight*3)).Role(ui.RoleText).Label(title).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
if g.Step(4)%4 < 2 || k.Reduce() {
g.Text(0, 0, title, light, 3)
}
})
ui.Box(c).Padding(k.D(6), k.D(10)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Frame(0, 0, g.W, g.H, pixel.Window, pixel.Face)
}).Children(func() {
if i := choose(c, title, items, cur, false, o.Disabled); i >= 0 {
res.Chosen = i
*paused = i != 0
}
})
})
})
})
if was && !*paused && res.Chosen < 0 {
res.Chosen = 0
}
if !*paused {
*cur = 0
}
if res.Chosen >= 0 {
slog.Debug("8bit: pause menu", "chosen", items[res.Chosen])
}
return res
}