Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
56 lines
1.7 KiB
Go
56 lines
1.7 KiB
Go
package overlay
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import (
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/layout"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type PromptDialogOptions struct {
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Placeholder string
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MaxLength int
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Disabled bool
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}
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type PromptDialogResult struct {
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Element ui.Element
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// Canceled is CANCEL, Escape or a click outside.
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Submitted, Canceled bool
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}
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// PromptDialog asks for a line, as ENTER YOUR NAME.
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func PromptDialog(c *ui.Context, title string, value *string, open *bool, o PromptDialogOptions) PromptDialogResult {
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k := pixel.K(c)
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was := *open
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var res PromptDialogResult
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res.Element = ui.DialogBase(c, open, func(back, panel ui.Element) {
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dim(k, back, pixel.Back, 8)
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panel.Width(k.D(220)).Label(title).Focusable().FocusRing(false).Children(func() {
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pixel.Harbor(c, panel, func() {
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layout.Window(c, layout.WindowOptions{Title: title}, func() {
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ui.Column(c).Gap(k.D(6)).AlignItems(ui.Stretch).Children(func() {
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f := input.TextInput(c, title, value, input.TextInputOptions{Placeholder: o.Placeholder, MaxLength: o.MaxLength, Width: 196, Disabled: o.Disabled})
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pixel.AutoFocus(c, f.Input)
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// A Shortcut, not Submitted: the frame builds again closed.
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if pixel.Shortcut(f.Element, 0, ui.KeyEnter) && !o.Disabled {
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res.Submitted, *open = true, false
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}
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actions(c, []string{k.Msg("cancel"), k.Msg("ok")}, o.Disabled, func(i int) {
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res.Submitted, *open = i == 1, false
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})
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})
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})
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})
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})
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})
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res.Canceled = was && !*open && !res.Submitted
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if res.Submitted || res.Canceled {
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slog.Debug("8bit: prompt", "title", title, "submitted", res.Submitted)
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}
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return res
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}
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