Files
8bitMyGoUI/pixel/element.go
T
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

193 lines
4.3 KiB
Go
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
package pixel
import (
"fmt"
"strings"
"github.com/egoist/mygo/ui"
)
type TextOptions struct {
Slot Slot
// Scale is 1–4; zero means 1.
Scale int
// Wrap breaks lines at the width the layout gives.
Wrap bool
MaxLines int
}
// Text is a pixel-font label that screen readers read.
func Text(c *ui.Context, s string, o TextOptions) ui.Element {
k := K(c)
scale := scaleOr1(o.Scale)
e := ui.Box(c).Label(s).Role(ui.RoleText)
width, check := 0, func(ui.Rect) {}
if o.Wrap {
width, check = WrapWidth(c, e)
}
lines := Wrap(s, width/scale, o.MaxLines)
if o.Wrap {
e.Height(k.D(len(lines) * LineHeight * scale))
} else {
w := 0
for _, l := range lines {
w = max(w, Measure(l))
}
e.Size(k.D(w*scale), k.D(len(lines)*LineHeight*scale))
}
return e.Draw(func(p *ui.Painter, r ui.Rect) {
check(r)
g := k.Canvas(p, r)
for i, l := range lines {
g.Text(0, i*LineHeight*scale, l, o.Slot, scale)
}
})
}
// Wrap wraps s to width; past maxLines, an ellipsis.
func Wrap(s string, width, maxLines int) []string {
if maxLines < 0 {
panic(fmt.Sprintf("pixel: MaxLines %d", maxLines))
}
lines := Lines(s, width)
if maxLines == 0 || len(lines) <= maxLines {
return lines
}
lines = lines[:maxLines]
last := []rune(strings.TrimRight(lines[maxLines-1], " "))
for width > 0 && len(last) > 0 && Measure(string(last)+"…") > width {
last = last[:len(last)-1]
}
lines[maxLines-1] = string(last) + "…"
return lines
}
type wrapKey struct{}
// WrapWidth is e's last painted width; Draw must call check.
func WrapWidth(c *ui.Context, e ui.Element) (int, func(r ui.Rect)) {
dot := K(c).dot
w := ui.Local(e, wrapKey{}, func() int { return 0 })
used := *w
return used, func(r ui.Rect) {
if now := int(r.W / dot); now != *w {
*w = now
c.Invalidate()
}
}
}
func scaleOr1(s int) int {
if s == 0 {
return 1
}
checkScale(s)
return s
}
// State is how a control looks this frame.
type State struct{ Hover, Press, Focus, Disabled bool }
// Shell wraps base in an enabled box that paints.
func Shell(c *ui.Context, base func() ui.Element) (shell, b ui.Element, st State) {
shell = ui.Box(c)
shell.Children(func() { b = base().Fill().FocusRing(false) })
own, inert := b.IsDisabled(), current(c).cur.Inert
if inert {
b.Disabled(true)
}
off := own || inert
Park(c, b, off)
st = State{Hover: b.Hovered(), Press: b.Pressed() && !off, Focus: b.FocusVisible(), Disabled: own}
return shell, b, st
}
// Shortcut is e's key this frame, while e is enabled.
func Shortcut(e ui.Element, mods ui.Modifiers, key ui.Key) bool {
// MyGo still hands keys to a base just turned off.
return e.Shortcut(mods, key) && !e.IsDisabled()
}
type parkKey struct{}
// Park moves focus off e while off, back once on.
func Park(c *ui.Context, e ui.Element, off bool) {
parked := ui.Local(e, parkKey{}, func() bool { return false })
spot := c.Root()
if h := current(c).harbor; h.Valid() {
spot = h
}
switch {
case off && e.Focused():
spot.Focus()
*parked = true
case !off && *parked:
// Focus comes back unless something else took it.
if spot.Focused() || !c.Root().FocusWithin() {
e.Focus()
}
*parked = false
}
}
type autoKey struct{}
// AutoFocus focuses e as it appears, after overlays note openers.
func AutoFocus(c *ui.Context, e ui.Element) {
first := false
h := ui.Local(e, autoKey{}, func() ui.Handle { first = true; return ui.Handle{} })
e.Bind(h)
if first {
h.Focus(c)
}
}
// Harbor keeps focus in e while controls in fn rest.
func Harbor(c *ui.Context, e ui.Element, fn func()) {
f := current(c)
prev := f.harbor
f.harbor = e
fn()
f.harbor = prev
}
// Hand is the pointing cursor of focus and menus.
var Hand = MustSprite(`
.eee......
elllleeee.
elllllllle
elllleeee.
elllle....
.eeee.....
`)
// Finish dithers out a disabled control and marks its focus.
func (g Canvas) Finish(st State) {
if st.Disabled {
g.Checker(0, 0, g.W, g.H, Face)
}
if st.Focus {
g.FocusMark(0, 0, g.W, g.H)
}
}
// FocusMark rings a box with dots and points a hand.
func (g Canvas) FocusMark(x, y, w, h int) {
rx, ry, rw, rh := x-2, y-2, w+4, h+4
for i := range rw {
g.ant(rx+i, ry)
g.ant(rx+i, ry+rh-1)
}
for j := 1; j < rh-1; j++ {
g.ant(rx, ry+j)
g.ant(rx+rw-1, ry+j)
}
g.Sprite(rx-Hand.W-1+g.Step(4)%2, y+(h-Hand.H)/2, Hand, 0, Edge, 1)
}
func (g Canvas) ant(x, y int) {
if (g.gx+x+g.gy+y)&1 == 0 {
g.Dot(x, y, Accent)
}
}