Files
8bitMyGoUI/project/roadmap.go
T
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

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package project
import (
"fmt"
"strings"
"time"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
// Bar is work on a lane from Start to End.
type Bar struct {
Title string
Start, End time.Time
// Slot colors the bar's cap; zero picks one by order.
Slot pixel.Slot
}
// Lane is a row of bars: a team or theme.
type Lane struct {
Name string
Bars []Bar
}
type RoadmapOptions struct {
// Months shown; zero means 6.
Months int
// MonthWidth is in dots; zero means 44.
MonthWidth int
}
var capSlots = []pixel.Slot{pixel.Info, pixel.Good, pixel.Warn, pixel.Magic, pixel.Bad}
const laneH = pixel.LineHeight + 8
// Roadmap lays bars on lanes under months, from from's.
func Roadmap(c *ui.Context, text string, from time.Time, lanes []Lane, o RoadmapOptions) ui.Element {
k := pixel.K(c)
months, mw := pixel.Or("Roadmap Months", o.Months, 6), pixel.Or("Roadmap MonthWidth", o.MonthWidth, 44)
if len(lanes) == 0 || months > 120 {
panic(fmt.Sprintf("project: Roadmap of %d lanes over %d months", len(lanes), months))
}
nameW, said := 0, make([]string, len(lanes))
for i, l := range lanes {
var bs []string
for _, b := range l.Bars {
if b.Title == "" || !b.Start.Before(b.End) {
panic(fmt.Sprintf("project: Roadmap bar %q runs %v to %v", b.Title, b.Start, b.End))
}
bs = append(bs, b.Title+" "+b.Start.Format("01-02")+"–"+b.End.Format("01-02"))
}
if l.Name == "" {
panic("project: Roadmap has a lane with no name")
}
nameW, said[i] = max(nameW, pixel.Measure(l.Name)), l.Name+": "+strings.Join(bs, ", ")
}
nameW += 8
start := time.Date(from.Year(), from.Month(), 1, 0, 0, 0, 0, from.Location())
end := start.AddDate(0, months, 0)
// x places a time in its month's column, within view.
x := func(t time.Time) int {
if !start.Before(t) {
return nameW
}
if !t.Before(end) {
return nameW + months*mw
}
m := (t.Year()-start.Year())*12 + int(t.Month()-start.Month())
from := start.AddDate(0, m, 0)
f := float64(t.Sub(from)) / float64(from.AddDate(0, 1, 0).Sub(from))
return nameW + m*mw + int(f*float64(mw))
}
top := pixel.LineHeight + 4
w, h, now := nameW+months*mw, top+len(lanes)*laneH, k.Now()
return ui.Box(c).Size(k.D(w), k.D(h)).Role(ui.RoleImage).Label(text).Description(strings.Join(said, "; ")).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
for m := range months {
mx := nameW + m*mw
g.Text(mx+3, 0, month(k, start.AddDate(0, m, 0).Month()), pixel.Faint, 1)
for y := top; y < h; y += 2 {
g.Dot(mx, y, pixel.Shade)
}
}
g.HLine(nameW, top-2, months*mw, pixel.Shade)
for i, l := range lanes {
y := top + i*laneH
g.Text(0, y+4, l.Name, pixel.Ink, 1)
for j, b := range l.Bars {
// Bars outside the months shrink to nothing.
x0, x1 := x(b.Start), x(b.End)
if x1-x0 < 4 {
continue
}
slot := b.Slot
if slot == 0 {
slot = capSlots[j%len(capSlots)]
}
g.Frame(x0, y+2, x1-x0, laneH-4, pixel.Raised, pixel.Face)
g.Rect(x0+2, y+4, 3, laneH-8, slot)
g.Clip(x0+7, y+2, x1-x0-9, laneH-4, func() { g.Text(x0+7, y+4, b.Title, pixel.Ink, 1) })
}
}
// Today is a dashed Accent line, while in view.
if !now.Before(start) && now.Before(end) {
for tx, y := x(now), top-2; y < h; y += 3 {
g.Rect(tx, y, 1, 2, pixel.Accent)
}
}
})
}