Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
62 lines
1.6 KiB
Go
62 lines
1.6 KiB
Go
package tabletop
|
|
|
|
import (
|
|
"fmt"
|
|
"log/slog"
|
|
"strconv"
|
|
|
|
"github.com/egoist/mygo/ui"
|
|
|
|
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
|
|
)
|
|
|
|
type DeckOptions struct {
|
|
Disabled bool
|
|
}
|
|
|
|
type DeckResult struct {
|
|
Element ui.Element
|
|
// Drawn is a card taken this frame.
|
|
Drawn bool
|
|
}
|
|
|
|
// Deck is a face-down pile, counted; a click draws.
|
|
func Deck(c *ui.Context, text string, count int, o DeckOptions) DeckResult {
|
|
k := pixel.K(c)
|
|
// The badge holds three digits.
|
|
if count < 0 || count > 999 {
|
|
panic(fmt.Sprintf("tabletop: Deck of %d", count))
|
|
}
|
|
left := fmt.Sprintf(k.Msg("cards_left"), count)
|
|
shell, base, st := pixel.Shell(c, func() ui.Element {
|
|
return ui.Box(c).Focusable().Role(ui.RoleButton).Label(text).Description(left).Disabled(o.Disabled || count == 0)
|
|
})
|
|
res := DeckResult{Element: shell, Drawn: !base.IsDisabled() && base.Clicked()}
|
|
if res.Drawn {
|
|
slog.Debug("8bit: deck drew", "label", text, "left", count-1)
|
|
}
|
|
// A deeper pile shows more edges, six at most.
|
|
layers := min(count, 6)
|
|
shell.Size(k.D(cardW+7), k.D(cardH+7)).Draw(func(p *ui.Painter, r ui.Rect) {
|
|
g := k.Canvas(p, r)
|
|
if count == 0 {
|
|
g.Checker(0, 6, cardW, 1, pixel.Edge)
|
|
g.Checker(0, cardH+5, cardW, 1, pixel.Edge)
|
|
g.Checker(0, 6, 1, cardH, pixel.Edge)
|
|
g.Checker(cardW-1, 6, 1, cardH, pixel.Edge)
|
|
}
|
|
for i := range layers {
|
|
off := layers - 1 - i
|
|
drawCard(g, off, 6-off, Card{Rank: 1}, true)
|
|
}
|
|
if count > 0 {
|
|
n := strconv.Itoa(count)
|
|
w := pixel.MicroWidth(n) + 4
|
|
g.Rect(cardW+6-w, cardH, w, 7, pixel.Accent)
|
|
g.Micro(cardW+8-w, cardH+1, n, pixel.AccentInk, 1)
|
|
}
|
|
g.Finish(st)
|
|
})
|
|
return res
|
|
}
|