125 lines
3.2 KiB
Go
125 lines
3.2 KiB
Go
package input
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import (
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"fmt"
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"log/slog"
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"math"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type SliderOptions struct {
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// Min and Max are zero for 0 to 1.
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Min, Max float64
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// Width is the track in dots; zero means 96.
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Width int
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Disabled bool
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}
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type SliderResult struct {
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Element *ui.Element
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Changed bool
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}
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// Slider sets *value by drag, arrows, Home and End.
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func Slider(c *ui.Context, text string, value *float64, o SliderOptions) SliderResult {
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k := pixel.K(c)
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lo, hi := bounds(o.Min, o.Max)
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w := orDef("Slider Width", o.Width, 96)
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shell, st, changed := slide(c, value, rail{lo: lo, hi: hi, label: text, disabled: o.Disabled})
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shell.Size(k.D(w), k.D(12)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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x := knobAt(*value, lo, hi, g.W-6)
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groove(g, x+3, 4)
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g.Frame(x, 1, 6, 10, pixel.Raised, pixel.Face)
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finish(g, st)
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})
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return report(shell, changed, "slider", text, *value)
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}
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// rail maps a slide's pointer and keys to a value.
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type rail struct {
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lo, hi, step float64
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vertical bool
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label string
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disabled bool
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}
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// slide is a focusable track; pointer and keys set *v.
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func slide(c *ui.Context, v *float64, r rail) (*ui.Element, pixel.State, bool) {
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shell, base, st := pixel.Shell(c, func() *ui.Element {
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return ui.Box(c).Focusable().Role(ui.RoleSlider).Label(r.label).Description(fmtValue(*v)).Disabled(r.disabled)
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})
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old := *v
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top := r.hi
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if r.step > 0 {
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top = r.lo + math.Floor((r.hi-r.lo)/r.step+1e-9)*r.step
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}
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set := func(x float64) {
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if r.step > 0 {
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x = r.lo + math.Round((x-r.lo)/r.step)*r.step
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}
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*v = max(r.lo, min(top, x))
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}
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if !r.disabled {
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if _, _, held := base.Dragged(); held {
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px, py, _ := base.PointerPosition()
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b := base.Bounds()
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frac := float64(px / max(1, b.W))
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if r.vertical {
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frac = 1 - float64(py/max(1, b.H))
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}
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set(r.lo + frac*(r.hi-r.lo))
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}
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step := r.step
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if step == 0 {
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step = (r.hi - r.lo) / 20
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}
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for _, kd := range []struct {
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key ui.Key
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to func() float64
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}{
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{ui.KeyLeft, func() float64 { return *v - step }}, {ui.KeyDown, func() float64 { return *v - step }},
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{ui.KeyRight, func() float64 { return *v + step }}, {ui.KeyUp, func() float64 { return *v + step }},
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{ui.KeyHome, func() float64 { return r.lo }}, {ui.KeyEnd, func() float64 { return r.hi }},
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} {
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if base.Shortcut(0, kd.key) {
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set(kd.to())
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}
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}
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}
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return shell, st, *v != old
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}
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// bounds are lo and hi; zeros mean 0 to 1.
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func bounds(lo, hi float64) (float64, float64) {
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if lo == 0 && hi == 0 {
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return 0, 1
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}
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if hi <= lo {
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panic(fmt.Sprintf("input: range %v to %v is empty", lo, hi))
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}
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return lo, hi
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}
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// knobAt is the knob's offset for v along span dots.
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func knobAt(v, lo, hi float64, span int) int {
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return int(math.Round((v - lo) / (hi - lo) * float64(span)))
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}
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// groove is the Well track, filled with Accent to x.
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func groove(g pixel.Canvas, x, y int) {
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g.Frame(0, y, g.W, 4, pixel.Sunken, pixel.Well)
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g.Rect(1, y+1, x-1, 2, pixel.Accent)
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}
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// report logs a change and wraps the result.
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func report(e *ui.Element, changed bool, kind, text string, v float64) SliderResult {
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if changed {
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slog.Debug("8bit: "+kind, "label", text, "value", v)
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}
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return SliderResult{Element: e, Changed: changed}
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}
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